Global E-Sports Market 2018-2022 | 28% CAGR Projection Over the Next Five Years | Technavio

Technavio has published a new market research report on the global e-sports market from 2018-2022. (Graphic: Business Wire)

LONDON--()--The global e-sports market is expected to post a CAGR of close to 28% during the period 2018-2022, according to the latest market research report by Technavio. However, the market is expected to decelerate on a year-over-year basis, during the forecast period.

A key factor driving the growth of the market is the increasing popularity of e-sports. E-sports is gaining importance in the gaming industry. It is expected to be included as an official medal sport at the Asian Games 2022, to be held in China. The International League of Legends World Championship, Major League Gaming (MLG), and FIFA Interactive World Cup are some of the e-sports tournaments conducted worldwide. Moreover, e-sports tournaments attract professional gamers along with sponsors, viewers, and people involved in e-sports betting. In 2017, e-sports generated a revenue of USD 503.26 million.

This market research report on the global e-sports market 2018-2022 also provides an analysis of the most important trends expected to impact the market outlook during the forecast period. Technavio classifies an emerging trend as a major factor that has the potential to significantly impact the market and contribute to its growth or decline.

This report is available at a USD 1,000 discount for a limited time only: View market snapshot before purchasing

In this report, Technavio highlights the increase in e-sports betting as one of the key emerging trends in the global e-sports market:

Global e-sports market: Increase in e-sports betting

With the growing popularity of e-sports in the last two years, there is widespread betting all over the world. The converse is also true, with the increase in e-sports betting, the attraction toward e-sports is growing as gamers stay motivated due to the high prize money. The people involved in betting are spectators, which increases ticket sales. In countries such as the UK, the US, Australia, Mexico, and Brazil, where betting is legal, e-sports are very popular. Moreover, increase in e-sports betting leads to an increase in viewership, resulting in an increase in the ticketing revenue for the event organizers. The legalization of betting activities is expected to catalyze revenue generation among e-sports vendors through an increase in viewership.

“The growing popularity of e-sports has not only increased betting but is also encouraging sponsorships by way of e-sports advertising. Sponsors are using this platform to promote their products and services, confident that they will be able to reach out to a large audience. The large viewership numbers are encouraging several sponsors such as adidas, Coca-Cola, and Vodafone to enter the market to bring about more visibility for their brands. Therefore, the booming e-sports market will have a positive impact on the popularity of sponsors related to the game, and their investments will remain an important source of revenue for the market during the forecast period,” says a senior analyst at Technavio for research on gaming.

Global e-sports market: Segmentation analysis

This market research report segments the global e-sports market by end-user (retail industry, travel and tourism, financial services, healthcare and others) and geographical regions (APAC, EMEA, and the Americas).

The Americas led the market in 2017 with a market share of over 41%, followed by EMEA and APAC respectively. The major reason behind the highest share of the Americas in the global market is the large-scale participation in e-sports and the higher spending power of the population.

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Some of the key topics covered in the report include:

Market Landscape

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

Market Sizing

  • Market definition
  • Market size and forecast

Five Forces Analysis

Market Segmentation

Geographical Segmentation

  • Regional comparison
  • Key leading countries

Market Drivers

Market Challenges

Market Trends

Vendor Landscape

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Competitive scenario

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Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
www.technavio.com

Release Summary

The global e-sports market is expected to post a CAGR of close to 28% during 2018-2022, according to the latest market research by Technavio.

Contacts

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
www.technavio.com