DUBLIN--(BUSINESS WIRE)--The "Global Gesture Recognition Market - Segmented by Technology, Industry (Automotive, Healthcare, Consumer Electronics, Gaming), Application (Smartphones, Personal Computers, Smart TVs) and Region - Growth, Trends and Forecasts (2018 - 2023)" report has been added to ResearchAndMarkets.com's offering.
The global gesture recognition market is estimated to register a CAGR of 15.2% over the forecast period.
The gaming industry is one of the major contributors to the global market. The gaming industry can be categorized into console gaming and PC gaming. PC gaming does not make much use of motion control gaming, when compared to consoles. The three major console developers, Microsoft, Sony, and Nintendo, bundle and sell gesture recognition devices along with the console. Through the use of accelerometers and gyroscopes, many third-party developers have produced motion control gaming for smartphones, over the past. This trend seems to be growing stronger than ever, as the limitations of smart phones keep on decreasing.
Technological advancements have enabled several major companies in the media & entertainment industry to explore the technology of gesture recognition, offering a platform to develop interactive and unique technologies. Such developments have paved the way for a whole new world of gaming, for various types of gamers worldwide.
Owing to the increasing adoption of the technology in various industries, such as media & entertainment, healthcare, and others, North America has been the major contributor toward the revenue generated by the global market, during the last few years. The demand for the technology in this region is expected to witness a healthy growth during the forecast period. The United States is one of the largest markets for the media & entertainment industry.
- GestureTek Inc.
- Intel Corporation
- Apple Inc.
- Microsoft Corporation
- Google Inc.
- Cognitec Systems GmbH
- Omron Corporation
- Infineon Technologies AG
- SoftKinetic SA
- Elliptic Laboratories AS
- Crunchfish AB
- Sony Corporation
Key Topics Covered:
2. Research Approach and Methodology
3. Executive Summary
4. Market Dynamics
5. Global Gesture Recognition Market Segmentation
6. GestureTek Inc.
7. Outlook of the Global Gesture Recognition Market
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