Mobile Entertainment Markets 2015-2022 - Global Strategic Business Report 2018 - Key Trends and Issues - ResearchAndMarkets.com

DUBLIN--()--The "Mobile Entertainment - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a five-year historic analysis is provided for these markets.

This report analyzes the worldwide markets for Android Operating System Platform in Thousand Units by the following Application Segments: Smartphones, and Tablets.

The report profiles 46 companies including many key and niche players such as:

  • Activision Blizzard, Inc. (USA)
  • Apple, Inc. (USA)
  • AT&T, Inc. (USA)
  • Bharti Airtel Limited (India)
  • CBS Corporation (USA)
  • Comcast Corporation (USA)
  • CyberAgent, Inc. (Japan)
  • Facebook, Inc. (USA)
  • Google, Inc. (USA)
  • LINE Corporation (Japan)
  • Machine Zone, Inc. (USA)
  • Mobi2fun Mobile Entertainment Pvt. Ltd. (India)
  • Mobile Roadie (USA)
  • MobiTV, Inc. (USA)
  • Orange S.A. (France)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Sky plc (UK)
  • Spotify AB (Sweden)
  • Stingray Digital Media Group (Canada)
  • Twitter, Inc. (USA)
  • Verizon Communications, Inc. (USA)
  • WhatsApp Inc. (USA)

Key Topics Covered

1. Industry Overview

2. Competition

3. Key Trends and Issues

  • Soaring Mobile Device User Base Instigates High-Potential Opportunities
  • Proliferation of Smartphones: Cornerstone for Ongoing Market Expansion
  • Mobile Entertainment Also Driven by Tablet Usage Patterns
  • 4G Networks to Further Augment Mobile Devices' Role in Market Growth
  • Thrust towards 4G across Mobile Value Chain Bodes Well
  • Social Networking Propagates Expansion in Viewer Base
  • Rising Popularity of Mobile Video
  • Designed for Mobile': A Lucrative Market for Content Developers
  • Handset Design - A Major Factor Determining User Experience
  • Emerging Markets
  • Hotspots for Growth
  • Young People Drive Mobile Content Usage
  • The Freemium Revenue Model is Here to Stay
  • Noteworthy Mobile App Development Trends
  • Mobile App Security
  • Cloud Compatibility
  • Wearable Technology
  • Wi-Fi in Indoor Settings
  • Penetration of Internet of Things (IoT)
  • Dominance of Android and iOS Platforms
  • Consistent Growth for Enterprise Apps
  • Developers to Embrace Swift Programming Language
  • Shorter App Development Cycles
  • Proliferation of Free Apps
  • Demographic Factors Offer Opportunities on Platter
  • Rapid Increase in Urban Households & Rising Living Standards
  • Ballooning Middle Class Population
  • Rise in Consumer Spending on Mobile Entertainment Augments Revenue Growth

4. Mobile Entertainment: Segment Analysis

5. Mobile Entertainment

6. Service Launches/Introductions

7. Recent Industry Activity

8. Focus on Select Players

9. Global Market Perspective

Total Companies Profiled: 118 (including Divisions/Subsidiaries 124)

  • The United States (46)
  • Canada (5)
  • Japan (8)
  • Europe (35)
    • France (3)
    • Germany (4)
    • The United Kingdom (13)
    • Italy (3)
    • Spain (1)
    • Rest of Europe (11)
  • Asia-Pacific (Excluding Japan) (26)
  • Middle East (1)
  • Latin America (1)
  • Africa (2)

For more information about this report visit https://www.researchandmarkets.com/research/dxr2qn/mobile?w=4

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T. Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
Related Topics: Media and Entertainment, Mobile Content

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T. Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
Related Topics: Media and Entertainment, Mobile Content