DUBLIN--(BUSINESS WIRE)--The "Virtual Reality Market by Hardware and Software for : Global Industry Perspective, Comprehensive Analysis and Forecast, 2016 - 2022" report has been added to ResearchAndMarkets.com's offering.
Virtual reality market report offers forecast and analysis for the market on a global and regional level. The study provides historic data of 2016 along with a forecast for 2017-2022 based revenue. The study includes drivers and restraints for the Virtual reality along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the market on a global level.
The study covers market attractiveness analysis, where device type, technology, application and regional segments are analyzed on the basis of their market size, growth rate, and attractiveness.
The study provides a decisive view on the Virtual reality by technology, offering, device type, application, and regions. All the segments have been assessed depending on current and future trends and the market is analyzed for period 2016-2022. This report analyzes current and future demand of Virtual reality for different regions including North America, Latin America, Europe, Asia Pacific and the Middle East and Africa further bifurcation into major countries including U.S. Germany, France, UK, China, Japan, India, and Brazil
- Oracle Corporation
- SAP SE
- Redknee, Inc.
- NEC Corporation
- Huawei Technologies Co., Ltd.
- Oculus VR, LLC
- Sony Corporation
- HTC Corporation
- Samsung Electronics Co., Ltd.
- EON Reality Inc.
- Google Inc.
- Microsoft Corporation
- Vuzix Corporation
- CyberGlove Systems Inc
- Sensics, Inc.
- Leap Motion Inc.
- Marxent Labs LLC
- Jaunt, Inc.
- Cyberith GmbH
- Virtalis Limited
- Sixense Entertainment, Inc
Key Topics Covered:
2. Executive Summary
3. Virtual reality Market Dynamics
4. Global Virtual reality market Competitive Landscape
5. Global Virtual reality market Type Segment Analysis
6. Global Virtual reality market Technology Segment Analysis
7. Global Virtual reality market Offering Segment Analysis
8. Global Virtual reality market Application Segment Analysis
9. Global Virtual reality Market Regional Segment Analysis
10. Company Profile
For more information about this report visit https://www.researchandmarkets.com/research/fs3nn2/global_virtual?w=4