By 2022, the industry is forecast to reach $134 billion in game software sales. This number could be even higher if some new game systems are released over the next few years.
This report is a summary of survey results of over 800 U.S. console game consumers conducted in February 2018. Results are presented in an 80 page summary report with an Excel spreadsheet with full raw data and a custom interactive dashboard for analysis. Questions focus on system ownership, hours of play, purchase interest, purchase factors, rating of each individual system for Xbox One, Xbox One X, PlayStation 4, PlayStation 4 Pro, Nintendo Switch, ownership of 4K monitors and more.
This latest issue increases its overall outlook for the market. This increase is driven by greater than expected growth in mobile games. In 2017 mobile game software sales was the fastest growing segment with sales soaring 54% to $45 billion. Meanwhile, the Sony PlayStation 4 had a great year and the Nintendo Switch had a strong launch. Together these factors caused video game software sales to reach $100 billion in 2017.
Console systems continued to do very well, and were helped by the successful launch of the Nintendo Switch. DFC forecasts that the PlayStation 4 will eventually join the elite game systems that pass the 100 million sales level. Meanwhile, the Nintendo Switch is emerging as a great system for younger gamers and a secondary system for owners of the PlayStation 4 or Xbox One. The Switch is still somewhat of a niche system.
One area that is of concern is how much adoption there will be for the graphic enhanced systems, the PlayStation 4 Pro and the Xbox One X. The penetration of 4K monitors among respondents was fairly high at 44%. The problem is consumers did not see the Xbox One X as providing a major graphics advantage over either the PlayStation 4 or PlayStation 4 Pro. Meanwhile, the strong game library for the PlayStation systems was a major plus, while the price of the Xbox One X was a major negative.
In the console market, DFC has slightly raised its forecast for the PlayStation 4 and Nintendo Switch. Xbox One forecasts have been lowered. Forecasts for both the PlayStation 4 Pro and Xbox One X have also been lowered. The core adopter for the high-end graphic systems is fairly limited until prices come down, said Cole. Most consumers have a hard-time understanding the difference the high-end systems provide and sales numbers seem to bear that out.
Key Topics Covered
- Conditions of Purchase
- About This Report
- Survey Overview Questions
For more information about this report visit https://www.researchandmarkets.com/research/jqn2c9/u_s_console?w=4