DUBLIN--(BUSINESS WIRE)--The "Worldwide Market Forecasts for the Video Game & Interactive Entertainment Industry" report has been added to ResearchAndMarkets.com's offering.
It is forecasted that 2018 will be another strong year for the video game industry. By 2022, the industry is forecast to reach $134 billion in game software sales. This number could be even higher if some new game systems are released over the next few years.
This report provides an overview of how the global market breaks down by platform and region with a focus on console, PC and Mobile platforms (dedicated portable, smartphone and tablet). Five year forecasts are broken down by platform, region and distribution method (retail, online). Includes separate forecasts for PlayStation 4 Pro, Nintendo Switch and Microsoft Xbox One X. Forecasts are broken down by major hardware platforms including PC, iOS, Android and Sony PlayStation systems.
In 2017 mobile game software sales was the fastest growing segment with sales soaring 54% to $45 billion. Meanwhile, the Sony PlayStation 4 had a great year and the Nintendo Switch had a strong launch. Together these factors caused video game software sales to reach $100 billion in 2017.
Console systems continued to do very well, and were helped by the successful launch of the Nintendo Switch. DFC forecasts that the PlayStation 4 will eventually join the elite game systems that pass the 100 million sales level. Meanwhile, the Nintendo Switch is emerging as a great system for younger gamers and a secondary system for owners of the PlayStation 4 or Xbox One. The Switch is still somewhat of a niche system.
According to a survey of over 800 gamers conducted with Bowen Research. The focus of the survey was on older console system owners in the United States. Over 25% of respondents already owned a Switch and 85% of those Switch owners also owned a PlayStation 4 or Xbox One system. In terms of consumer assessment of the quality of each game system, the PlayStation 4 and PlayStation 4 Pro stood out well above the Switch and Xbox One/Xbox One X system.
One area that is of concern is how much adoption there will be for the graphic enhanced systems, the PlayStation 4 Pro and the Xbox One X. The penetration of 4K monitors among respondents was fairly high at 44%. The problem is consumers did not see the Xbox One X as providing a major graphics advantage over either the PlayStation 4 or PlayStation 4 Pro. Meanwhile, the strong game library for the PlayStation systems was a major plus, while the price of the Xbox One X was a major negative.
In the console market, DFC has slightly raised its forecast for the PlayStation 4 and Nintendo Switch. Xbox One forecasts have been lowered. Forecasts for both the PlayStation 4 Pro and Xbox One X have also been lowered. The core adopter for the high-end graphic systems is fairly limited until prices come down, said Cole. Most consumers have a hard-time understanding the difference the high-end systems provide and sales numbers seem to bear that out.
Key Topics Covered
I. Executive Summary
B. Summary Of Total Worldwide Sales Market Forecasts: 2011-2022
1. Total Worldwide Game Market
2. Packaged Market And Digital Market: 2011-2022
2.1 Summary Of Market Forecasts By Segment
2.2 Summary Of PC Market Forecasts: 2011-2022
2.3 Summary Of Mobile Market Forecasts: 2011-2022
2.4 Summary Of Console Market Forecasts: 2011-2022
II. Mobile Game Market Forecasts
III. PC Game Market
IV. Console System Overview
A. Microsoft Game Systems
B. Nintendo Game Systems
C. Sony Game Systems
D. Worldwide Generation 6 Game System Market Forecasts
E. Worldwide Generation 7 Game System Market Forecasts
For more information about this report visit https://www.researchandmarkets.com/research/rcdn9d/worldwide_market?w=4