Global Digital Games Market 2014-2017 & 2017-2022: Market is Expected to Reach $272 Billion - Major Companies are Activision Blizzard, EA, Take-Two Interactive and Ubisoft - ResearchAndMarkets.com

DUBLIN--()--The "Global Digital Games Market (2014-2022)" report has been added to ResearchAndMarkets.com's offering.

Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the Global Digital Games Market generated a revenue of $93.89 billion. According to the publisher, the digital games market is expected to have a significant growth with a CAGR of 18.98% (2017-2022) leading to a global market size of $272.24 billion by 2022.

Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2016, followed by console and PC games. According to the gaming industry forecasts, it will be the fastest growing segment of the market and is expected to grow at a CAGR of 25.5% through 2017-2022. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe.

PC games and console games hold significant portions of the global digital games revenues and are expected to grow at a CAGR of 11% and 14.8% respectively through 2017-2022. Though much of the free browser/online gaming industry within PC games has shifted to smartphones and tablets, the analysis shows expanded digital purchases on PCs. Both PC and console segments are to witness growth due to the adoption of Virtual Reality, eSports and increased digital purchases.

Key growth factors

  • The increased penetration of smartphones and internet across the world is one of the main reasons behind the growth of the video games market. That in turn contributes to an overall increase in the digital distribution of games.
  • Worldwide economic growth provides customers more disposable income that they can spend on their gaming needs. Further, an increase in the number of gamers across the world also raises the demand for digital games.

Threats and key players

  • Despite a forecast in growth, slow internet speed and low smartphone penetration across many regions of the world hinders the growth of the digital games market. Often, challenging economic conditions, political unrest and government restrictions in certain areas restrict the growth of the digital gaming market. The recent turmoil with regard to the Eurozone and Brexit, among others, has challenged the growth of the market for digital games.

Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.

Key Topics Covered:

Chapter 1: Executive Summary

Chapter 2: Introduction

Chapter 3: Global Digital Games Market Overview

Chapter 4: Global Digital Games Market - By Regions

Chapter 5: Global Digital Games Market - By Platform

Chapter 6: Major Platforms Overview - Regions

Chapter 7: Competitive Landscape

Chapter 8: Gaming Start-Up Firms

Chapter 9: Market Share of Companies

Chapter 10: Conclusion

Chapter 11: Appendix

Companies Mentioned

  • Activision Blizzard
  • Chopup
  • Electronic Arts
  • GungHo Online
  • Microsoft Corporation
  • Nazara Techonologies
  • NCsoft
  • Nintendo
  • Omnidrone
  • Piranha Games
  • Playsnak
  • Sony Corporation
  • Steel Wool Studios
  • Take-Two Interactive
  • Touchten Games
  • Ubisoft
  • Witching Hour Studios
  • Zynga

For more information about this report visit https://www.researchandmarkets.com/research/73xprq/global_digital?w=4

Contacts

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Related Topics: Gaming, Video Games and Consoles

Contacts

ResearchAndMarkets.com
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T. Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
Related Topics: Gaming, Video Games and Consoles