Global interactive whiteboard market will earn a revenue of more than USD 76 million by 2022.
The report has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
One trend in the market is growth of education gamification. The education sector is witnessing an increase in the gamification of teaching material and content. The main objective of this approach is to make learning more effective with the use of games and game-related elements.
One driver in the market is increased availability of digital content. Educational content is no longer limited to standard textbooks. Digital tools have gained acceptance in primary and secondary schools, as well as in colleges and universities. Improvements in infrastructure in terms of electricity and bandwidth access and the significant increase in funding will drive the long-term growth of the market.
One challenge in the market is availability of substitute technologies in the market. The availability of substitutes, such as interactive flat-panel displays, is a major factor hindering the market growth. Though interactive flat-panel displays are expensive compared with interactive whiteboards, the major factors driving their adoption include audio and video quality, brightness, durability, and touch controls.
- Smart Technologies (Foxconn)
Key Topics Covered
Part 01: Executive Summary
Part 02: Scope of the Report
Part 03: Research Methodology
Part 04: Market Landscape
Part 05: Market Sizing
Part 06: Five Forces Analysis
Part 07: Customer Landscape
Part 08: Market Segmentation by Product
Part 09: Market Segmentation by End-User
Part 10: Regional Landscape
Part 11: Decision Framework
Part 12: Drivers and Challenges
Part 13: Market Trends
Part 14: Vendor Landscape
Part 15: Vendor Analysis
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