Global Social Gaming Global Strategic Business Report 2017 - Research and Markets

DUBLIN--()--The "Social Gaming - Global Strategic Business Report" report has been added to Research and Markets' offering.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research.

This report analyzes the worldwide markets for Social Gaming in US$ Million.

Company profiles are primarily based on public domain information including company URLs.

The report profiles 92 companies including many key and niche players such as:

  • Aeria Games GmbH (Germany)
  • Activision Blizzard, Inc. (USA)
  • Blizzard Entertainment, Inc. (USA)
  • King Digital Entertainment plc (UK)
  • Behaviour Interactive, Inc. (Canada)
  • DeNA Co., Ltd. (Japan)
  • Electronic Arts, Inc. (USA)
  • PopCap Games, Inc. (USA)
  • Etermax (Argentina)
  • GREE, Inc. (Japan)
  • Miniclip SA (Switzerland)
  • Peak Games (Turkey)
  • Playtech plc (Isle of Man, UK)
  • Pretty Simple (France)
  • Social Point (Spain)
  • Supercell (Finland)
  • SYBO Games (Denmark)
  • Wooga GmbH (Germany)
  • Zynga, Inc. (USA)

Key Topics Covered:

1. INDUSTRY OVERVIEW

  • Social Gaming: The Next Stage of Video Game Evolution
  • Charting the Evolution of Video Games Over the Decades
  • Gaming Becomes Better When Played Together
  • The Rise of Social Networking Provides the Foundation for the Development of Social Gaming
  • Facebook: The Leading Social Gaming Platform
  • Casual Games & Social Games Intersect to Create a Mega Gaming Explosion in the Video Games Industry
  • Casual Revolution Underway in the Video Games Industry Primes Social Gaming Market for Growth
  • Social Networks, Casual Games & Mobile Devices: A Perfect Medley for Successful Social Gaming
  • Social Gaming Psychographics: Women Emerge as the Largest Gaming Audience, Forcing Game Developers to Take Stock of the New Emerging Reality
  • Adroit Integration of Viral Loops Drives the Value and Success of Social Games
  • Multiplayer Social Games Grow in Popularity
  • Social Gaming Emerges as the Next Frontier for Digital Advertising
  • Social Gambling Games Emerge into a Lucrative Game Genre in the Social Gaming Market
  • Tapping into the Spirit of Competitiveness and Risk Taking, Social Gambling Acquires a Wide Audience Base
  • Traditional Gambling Operators Eye Social Gambling Games as a Tool to Broaden the Horizon of Real Money Gambling
  • Social Gambling Games Remain Fairly Unregulated
  • High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Online Social Gaming
  • Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Online Social Gaming
  • Growing Use of Smartphones for Entertainment Drive the Popularity of Social Mobile Gaming
  • Smartphone Penetration to Support Growth in the Market
  • Wearable Social Platforms Make a Disruptive Entry into the Social Mobile Gaming Space
  • Will Social Gaming be impacted by the Ban & Restrictions Imposed on Social Media Services?
  • Heavy Consolidation Activity in the Social Gaming Market
  • List of Social Gaming Companies Acquired During 2014-2016
  • Latency Issues Create Challenge to Online Social Gaming

2. CONCEPTUAL OVERVIEW

  • Introduction
  • Evolution of Social Gaming
  • Classification based on Game Type
  • Casino
  • Virtual Villages
  • Word Games
  • Casual Social Games
  • Just For Laughs
  • Sports RPGs
  • Social RPGs
  • Ownership Games
  • Leading Social Casino Games
  • Zynga Slots
  • Lucky Slots
  • 3D Slots
  • DiLiGo Games
  • Slotomania
  • Key Elements of Social Gaming Business Model
  • Monetization Strategies
  • In-Game Advertising
  • Lead-generation offers
  • Selling Virtual Goods/Micro-Transactions
  • Viral Marketing Concept
  • Iterative Game Development
  • Simplicity of Design

3. RECENT INDUSTRY ACTIVITY

  • Netmarble to Take Over Vancouver Gaming Studio of Kabam
  • Playtech Acquires Funtactix
  • Youzu Interactive to Acquire Bigpoint
  • Keywords Studios Takes Over Ankama Asia
  • Delaware North Takes Over Ruby Seven Studios
  • Activision Blizzar Takes Over King Digital Entertainment
  • Pocket Games Acquires Viximo
  • FastForward Acquires Minority Stake in Moon Active
  • Yggdrasil Gaming Forms Partnership with VoodooDreams.com
  • Improbable Partners with Google
  • Sterling Partners with VLeague
  • WTP Partners with Ourgame International
  • PokerStars Introduces New Social Casino Game
  • Playtech Introduces Virtual Tennis Game
  • Aeria Games Inks Partnership with Neowiz Games
  • Finnplay Inks Agreement with Las Vegas Casino
  • Imperus Acquires Akamon
  • Zynga Acquires Rising Tide
  • Stride Gaming Takes Over InfiApps
  • Gaming Realms Takes Over Slingo from RealNetworks
  • AGS Acquires RocketPlay
  • GNS Takes Over Idle Gaming
  • Tencent Acquires Miniclip
  • Imperus Takes Over Diwip
  • NYX Gaming Group Inks Agreement with 888 Holdings
  • Blue Crystal Labs Launches New Skill-based Slot Machine Game
  • Amaya Forays into Regulated Online Gaming Market in the US
  • Blizzard Extends Online Gaming Partnership with NetEase
  • Scientific Games Signs Agreement with Fantasy Springs Resort Casino
  • Viber Unveils New Social Games

4. FOCUS ON SELECT GLOBAL PLAYERS

5. GLOBAL MARKET PERSPECTIVE

Total Companies Profiled: 92 (including Divisions

Subsidiaries 99)

  • The United States (40)
  • Canada (5)
  • Japan (6)
  • Europe (32)
    • France (4)
    • Germany (6)
    • The United Kingdom (4)
    • Spain (1)
    • Rest of Europe (17)
  • Asia-Pacific (Excluding Japan) (15)
  • Latin America (1)

For more information about this report visit https://www.researchandmarkets.com/research/d6w5lg/social_gaming

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming