NEW YORK--(BUSINESS WIRE)--2K and Hangar 13 today announced that Ice Cube and DJ Shadow have created an original song specifically for the Mafia III Revenge Launch Trailer, which was released today. Mafia III, the thrilling organized crime drama set in the immersive open world of 1968 New Bordeaux, launches tomorrow for PlayStation®4 computer entertainment system, Xbox One and Windows PC.
Ice Cube and DJ Shadow’s “Nobody Wants to Die” is an original track that evokes the spirit and themes of Mafia III and protagonist Lincoln Clay’s path of revenge against the Italian mafia in 1968 New Bordeaux. Full lyrics for “Nobody Wants to Die,” as well as custom commentary by Ice Cube, is available from Genius at https://genius.com/Ice-cube-nobody-wants-to-die-lyrics.
Standard, limited Deluxe and limited Collector’s Editions of Mafia III are available for pre-order. The Mafia III Deluxe Edition ($79.99 MSRP) will be available digitally, and physically in a limited capacity from select retailers, and includes both the game and access to additional, post-release downloadable content, including the Season Pass at additional savings. The limited Mafia III Collector’s Edition ($149.99 MSRP) is packed with physical and digital items, providing a window into the sights and sounds of 1968 New Bordeaux, including the official soundtrack and original game score, both on 180 gram vinyl, a collectable art book, art prints, and more. Those who pre-order any edition of Mafia III from participating retailers will receive the Family Kick-Back, which includes three exclusive lieutenant-themed vehicle and weapon gifts available to players at launch.
Mafia III will be available tomorrow for PS4™ system, Xbox One and Windows PC. Mafia III is rated M for Mature by the ESRB. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.
*According to 2008 - 2016 Metacritic.com
About Hangar 13
Located at 2K headquarters in Novato, California, Hangar 13 is the newest studio to design and develop games under the 2K publishing label. With a team of fantastic talent built from some of the most well-known studios in the industry, Hangar 13 is aiming to use its own proprietary technology to advance the art of player-driven experiences, creating games that will become industry benchmarks.
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