SuperSuit Introduces World’s First Wearable Gaming Platform With Launch of Indiegogo Campaign

Loaded with 15 different games, the one-size-fits-all suit encourages kids and adults to bring technology to outdoor play

SAN JOSE, Calif.--()--SuperSuit, the world’s first wearable gaming platform, announced today the launch of its crowdfunding campaign via Indiegogo. SuperSuit is a new paradigm in gaming, filling the gap left by virtual and augmented reality games. As an alternative to screen-based games, SuperSuit offers kids and adults a means to socially interact and play via wearable gear in the physical world.

The Indiegogo campaign will run until November 2, 2016. Backers will have the opportunity to pledge for a bundle of two SuperSuits starting at $299, available in black and white.

“We are extremely thrilled to begin our campaign with Indiegogo,” said Rajat Dhariwal, founder and CEO of SuperSuit. “The fabulous reception we received at CES earlier this year is a clear indication that more and more people across the world see wearable gaming technology as a game changer. The core of SuperSuit revolves around moving gaming outside from indoors, and it is our primary endeavor to motivate people across age groups to play with one another. SuperSuit is constantly focusing on enhancing the gaming experience with its progressive technology, hence we are looking forward to a great response for SuperSuit which will be made available on Indiegogo until November this year.”

Users can play up to 15 pre-loaded games with SuperSuit. Games include well-known formats such as laser tag or capture the flag, along with games unique to SuperSuit, such as Robinhood, which uses the glove’s dual triggers to steal resources from the rich team and give to the poor team. SuperSuit has plans to launch a software development kit (SDK) in the future to enable developers to create additional games for the platform. The suit will be compatible with other bots, drones and cars on the market for a variety of connected ways to play.

The suit comes as a bundle of three components: SuperVest, SuperGlove and SuperBot. SuperVest is adjustable to fit any kid or adult player, and equipped with lights and sound. With embedded haptic technology, users can instantly feel when they have been zapped. SuperGlove utilizes traditional triggers to zap opponents and has gesture controls to activate special super powers as the games progress. SuperBot is a removable unit in the vest, which can act as an ally to zap opponents or as the object of a game (such as capture the flag).

The complimentary SuperSuit app tracks fitness levels, location, and allows players to download additional games and share scores. Suits can last up to four hours of active play per charge through a standard micro USB charger included in the packaging. SuperSuits can communicate with one another up to a 100-foot radius.

SuperSuit uses proprietary technology to make it an independent gaming console which doesn’t depend on Wi-Fi or Bluetooth to work. Radio protocol Zi-Fi™ creates a standalone wireless mesh network that allows suits to communicate with one another without being tethered to a phone or computer. It is as safe to use as Wi-Fi in terms of radiation. With no “master” suit, players can move in and out of the field of play without shutting the game down. ENGaGE™ is the first-ever natural gesture processing technology optimized for embedded devices, that recognizes macro gestures across a 3D space to trigger actions in a game environment and to control bots.

At the close of the campaign, SuperSuit will begin manufacturing the suits, with funds raised during the campaign going towards production costs. Units are on schedule to ship to backers in April 2017.

After its debut at CES 2016, SuperSuit attended a variety of leading conferences in the toy and gaming industry including the Bay Area Maker Faire and TechCrunch Disrupt. Co-founder Madhumita Halder also spoke on the experts panel at Digital Kids Summit on the topic of active kids and the future of connected play in mid-September 2016. The team plans to continue meeting users and developers at additional conferences in 2017, including CES in January.

About SuperSuit:

SuperSuit is the world’s first wearable gaming platform – an alternative to screen-based play to bring video games to life. The unit is pre-loaded with 15 different games, ranging from popular themes such as laser tag and capture the flag, to unique games such as Robinhood.

SuperSuit is made up of a SuperVest, SuperGlove and SuperBot, and uses proprietary technology to advance game play in the real world. Launched via Indiegogo in fall 2016, SuperSuit fills the gap left by virtual and augmented reality games to get kids moving, away from screens and engaged with others.

For more information about SuperSuit, please visit www.SuperSuit.io.

To support SuperSuit’s Indiegogo campaign, please visit https://www.indiegogo.com/projects/supersuit-world-s-first-wearable-gaming-platform-kids#/.

Contacts

BAM Communications
Daniella Ruiz
C: 619-788-1556
Daniella@bamcommunications.biz

Release Summary

SuperSuit, the world’s first wearable gaming platform, announced today the launch of its crowdfunding campaign via Indiegogo.

Contacts

BAM Communications
Daniella Ruiz
C: 619-788-1556
Daniella@bamcommunications.biz