Research and Markets: Virtual Reality Cardboard Market 2015-2019 - Industry Analysis

DUBLIN--()--Research and Markets (http://www.researchandmarkets.com/research/mxn6lg/virtual_reality) has announced the addition of the "Virtual Reality Cardboard Market 2015-2019 - Industry Analysis" report to their offering.

The report forecasts the global VR cardboard market to grow at a CAGR of 182.9% in terms of revenue and 150.8% in terms of unit shipment over the period 2014-2019.

The report covers the current scenario and growth prospects of the global VR cardboard market for the period of 2015-2019. To arrive at the market size, we have considered the sales of VR headsets by six vendors in the listed products category as well as other vendors in the non-listed products category. All headsets manufactured using wood, plastic, cardboard, or aluminum are considered in the report. Sales across all geographies have been considered to calculate the market size. We have arrived at the market size by taking into account the number of VR headsets sold since its launch in June 2014.

The report, Global VR Cardboard Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global VR cardboard market and its growth prospects in the coming years. The report includes a discussion on the key vendors operating in this market.

There are several apps available for Google Cardboard, including some very interesting ones, but they do not offer much utility factor. Also, the end users for these apps are limited to individual consumers and not the enterprise segment. There are several other uses of Google Cardboard such as teleconferencing, live streaming of meetings, concerts and videos, surveillance, simulation and training, and even pornography.

According to the report, the low cost of Google Cardboard is one of the major reasons for the virtual reality cardboard market to grow. It is the single most appealing factor for consumers. The assembly parts used to build VR cardboard are not expensive and nor does it require heavy machinery or huge manufacturing plants to produce VR cardboard.

Further, the report states that lack of content and low resolution apps, this is the major drawback the market is witnessing.

Key vendors

  • DODOCase
  • I AM CARDBOARD
  • Knox Labs
  • Powis Custom
  • Unofficial Cardboard
  • Zaak

Key Topics Covered:

Part 01: Executive summary

Part 02: Scope of the report

Part 03: Market research methodology

Part 04: Introduction

Part 05: Market landscape

Part 06: Market size and forecast

Part 07: End-user applications

Part 08: Geographical segmentation

Part 09: Vendor landscape

Part 10: Key vendor analysis

Part 11: Appendix

For more information visit http://www.researchandmarkets.com/research/mxn6lg/virtual_reality

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Advanced Technology

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Advanced Technology