Research and Markets: Global Cloud Gaming Market 2015-2020 - Gaming Audience, Devices & Technology Analysis

DUBLIN--()--Research and Markets (http://www.researchandmarkets.com/research/6rdlrc/global_cloud) has announced the addition of the "Global Cloud Gaming Market, By [Gaming Audience (Social, Serious, Core), Devices (Smartphones, Smart TVs, Consoles, Tablets, PCs), Technology (Data Streaming Technology, Server Technology, Gaming as a Service) Regions] - Trends & Forecast: 2015-2020" report to their offering.

The Global Cloud Gaming market is expected to grow at a CAGR of 33.7% during the period from 2015-2020 respectively. The core gamers market is growing at a CAGR of 33.5% followed by the smartphones growing at a CAGR of 29.8 % respectively, during the period 2015-2020.

The report covers the global cloud gaming market in terms of the gaming audience, gaming devices, and gaming technologies. According to the statistics available, the total global population in the year 2013 was 6.4 billion out of which 2.4 billion had access to the internet (online users) and 1.2 billion users are active gamers.

The Cloud Gaming Market set for a potential growth mainly driven by new entrants in the market and improved network performances. The global cloud gaming market is witnessing increasing adoption of next generation technologies. The social media games and mobile games are contributing major share to the overall market as these two channels consists of huge customer base.

Some of the key vendors in cloud gaming market are G-cluster Global Corp, Gaikai, Inc; Amazon and others. The report provides unique insights into and in-depth analysis of global cloud gaming market, drivers and restraints as well as growth opportunities. It also contains analysis and forecasted revenues, competitive landscape, company profiles and industry trends.

Key Topics Covered:

1 Industry Overview

2 Report Outline

3 Market Snapshot

4 Market Characteristics

5 Trends and Roadmap

6 Gaming Audience: Market Size & Analysis

7 Devices: Market Size & Analysis

8 Technology: Market Size & Analysis

9 Regions: Market Size & Analysis

10 Competitive Landscape

11 End-User Views

12 Global Generalists

13 Companies To Watch For

14 What Our Peers Are Estimating

Companies Mentioned

- Amazon

- G-Cluster

- Gaikai

- Google Inc.

- Happy Cloud

- International Business Machines Corp (IBM)

- LG

- Microsoft

- Nintendo.Co.Ltd

- OnLive

- Playcast Media

- Samsung Electronics

- Sony Corporation

- TransGaming

- Ubitus

For more information visit http://www.researchandmarkets.com/research/6rdlrc/global_cloud

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Computing and Technology, Broadcast, Broadcast, Data Storage and Management , Televisions and Television Services , Tablets and E-Readers, Cloud Computing and Storage, Smartphones

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Computing and Technology, Broadcast, Broadcast, Data Storage and Management , Televisions and Television Services , Tablets and E-Readers, Cloud Computing and Storage, Smartphones