LOS ANGELES--(BUSINESS WIRE)--Nexon America, the North American business unit of Tokyo-based Nexon Co. Ltd., has announced that its revenues have jumped 38 percent in the second quarter compared to the same period in 2010.
While growth in other segments of the video games space has continued to decline, Nexon America has been able to retain and attract players with its immersive online games and a mictrotransaction-based business model that allows customers to play for free or pay for in-game items to enhance their game play experience.
“The second quarter was an example of us doing what we do best,” said Daniel Kim, Nexon America’s CEO. “We delivered compelling content that kept our players coming back to take on adventures and have fun in our games, regardless of whether they pay a few dollars or play for free.”
During the second quarter, Nexon America aggressively delivered new content for all of its games, including premiering the Chaos saga to MapleStory, adding the unique Romeo & Juliet update to Mabinogi and making Dungeon Fighter Online and Vindictus more accessible by removing play-time barriers. Additionally, both Dungeon Fighter Online and Vindictus added huge chunks of content, which helped grow revenues from those games.
About Nexon America, Inc.
Nexon America, Inc. is the North American publishing arm of Nexon Co. Ltd., a pioneer of interactive entertainment software and a worldwide leader in microtransaction-based massively multiplayer online games. Based in Los Angeles, Nexon America was founded in 2005 to bring the best of online entertainment to North American audiences. The company's growing library of titles includes the world famous franchise MapleStory; the new fantasy life of Mabinogi; the fast-paced, first-person shooter Combat Arms; the action-adventure role-play game Dungeon Fighter Online; the stylized online world of Atlantica Online; the physics-based action game, Vindictus and the fast-paced action MMORPG, Dragon Nest. The foundation of all Nexon America titles is the microtransaction-based business model, in which users can play the full game for free and can also choose to purchase in-game items to enhance their gaming experience.