Nintendos New Wii Fit Makes Fitness Fun

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A model performs a Wii Fit yoga pose, one of more than 40 activities that use the included Wii Balance Board in areas like yoga, strength training, balance and aerobics. Having sold more than 2 million copies in Japan, the hotly anticipated game launches in the United States on May 19. (Photo: Business Wire)
A model performs a Wii Fit yoga pose, one of more than 40 activities that use the included Wii Balance Board in areas like yoga, strength training, balance and aerobics. Having sold more than 2 million copies in Japan, the hotly anticipated game launches in the United States on May 19. (Photo: Business Wire)

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The path to fitness begins with a single step. Nintendo's new Wii Fit(TM), launching today, combines fun and fitness in ways that will have people getting up off their couches, moving around, having fun and maybe even breaking a sweat. Wii Fit gets everyone pumped up about making enjoyable physical activities a part of their daily routines. Wii Fit even tracks users' progress, which lets people see how they have improved while challenging them to better their scores and stay motivated to keep going. At an MSRP of $89.99, Wii Fit comes packaged with the Wii Balance Board(TM) accessory, a precisely engineered platform that senses both weight and shifts in movement and balance.

The path to fitness begins with a single step. Nintendo's new Wii Fit(TM), launching today, combines fun and fitness in ways that will have people getting up off their couches, moving around, having fun and maybe even breaking a sweat. Wii Fit gets everyone pumped up about making enjoyable physical activities a part of their daily routines. Wii Fit even tracks users' progress, which lets people see how they have improved while challenging them to better their scores and stay motivated to keep going. At an MSRP of $89.99, Wii Fit comes packaged with the Wii Balance Board(TM) accessory, a precisely engineered platform that senses both weight and shifts in movement and balance.

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Nintendo's Wii Fit launches in the United States on May 19, 2008. It combines fun and fitness with more than 40 activities that use the included Wii Balance Board in areas like yoga, strength training, balance and aerobics. (Photo: Business Wire)

Nintendo's Wii Fit launches in the United States on May 19, 2008. It combines fun and fitness with more than 40 activities that use the included Wii Balance Board in areas like yoga, strength training, balance and aerobics. (Photo: Business Wire)

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A model performs a Wii Fit yoga pose, one of more than 40 activities that use the included Wii Balance Board in areas like yoga, strength training, balance and aerobics. Having sold more than 2 million copies in Japan, the hotly anticipated game launches in the United States on May 19. (Photo: Business Wire)
A model performs a Wii Fit yoga pose, one of more than 40 activities that use the included Wii Balance Board in areas like yoga, strength training, balance and aerobics. Having sold more than 2 million copies in Japan, the hotly anticipated game launches in the United States on May 19. (Photo: Business Wire)Photo

A model performs a Wii Fit yoga pose, one of more than 40 activities that use the included Wii Balance Board in areas like yoga, strength training, balance and aerobics. Having sold more than 2 million copies in Japan, the hotly anticipated game launches in the United States on May 19. (Photo: Business Wire)

A virtual trainer demonstrates a yoga pose in Wii Fit, the new fitness game for Nintendo's popular Wii system. Released in the United States on May 19, the game offers consumers an interactive at-home workout with a mix of aerobic, yoga, strength training and balance exercises. (Photo: Business Wire)

A virtual trainer demonstrates a yoga pose in Wii Fit, the new fitness game for Nintendo's popular Wii system. Released in the United States on May 19, the game offers consumers an interactive at-home workout with a mix of aerobic, yoga, strength training and balance exercises. (Photo: Business Wire)

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