Caligari trueSpace7.5 Now Supports COLLADA and BVH
Service Pack 1 Adds Many New Features to Acclaimed Release
MOUNTAIN VIEW, Calif.--(BUSINESS WIRE)--Caligari Corporation, the producer of award-winning 3D modeling, rendering and animation software, announced today that Service Pack 1 for trueSpace7.5 is now available for download from www.caligari.com. Version 7.51 offers numerous new features, such as support for COLLADA and BVH formats, in addition to fixes. A detailed list is available at http://forums1.caligari.com/truespace/showthread.php?t=893&page=3.
The highlights of trueSpace7.51 are:
Format Support: trueSpace7.51 now supports COLLADA export and BVH import and export formats so professional game developers or animators can use trueSpace for real-time pre-visualization or advanced physics clip blending within the exiting production pipeline.
Animation Editor: Many new improvements allow precise control over fine animation details. For example, users can directly manipulate Bezier handles in Function curves as well as set parameters to the left, right, sharpness or angle of Bezier animation curves.
Character Editor: Now offers a library of smart body parts that makes assembling complete character skeletons much faster. Skeletons may also be edited using full symmetry.
Physics: Keyframed and simulated animation clips can be seamlessly blended and keyframed characters may interact with physical objects as well as vice versa. For example, a motion-captured character can push a simulated ball off of a table.
Even more enhancements have been made with respect to: hair support, UV Editor, DX9 real-time rendering, V-Ray renderer, Material Editor, Displacement Paint, the user interface, and libraries.
About Caligari Corporation
Caligari Corporation was founded in 1986 and has remained at the forefront of 3D authoring for the Web age. Its mission is to develop collaborative 3D authoring technology that enables participants to work and learn online. The company’s award-winning flagship product, trueSpace, is a 3D modeling, rendering and animation program used by 3D artists, game designers, illustrators and animators worldwide. The company is headquartered in Mountain View, California.
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