World of Warcraft's Rob Pardo, Michael Dell, and Hugo Winning Author Vernor Vinge Headline Austin Game Conference on September 6-7-8, 2006
Over three days 2,400 attendees from 20 countries will participate in concentrated discourse on the worldwide online game market, which is forecasted to grow from $3.4 billion in 2005 to over $13 billion in 2011. Attendees will network with colleagues, learn from industry leaders, stay informed about the latest tools, technologies and techniques and get business done in a relaxed atmosphere. The speaker roster, available at http://www.GameConference.com, includes 100 industry leading individuals participating in seven detailed conference tracks.
“We are extremely pleased to have so many visionaries and industry leaders join us at the fourth annual Austin Game Conference”
"We are extremely pleased to have so many visionaries and industry leaders join us at the fourth annual Austin Game Conference," said Game Initiative Executive Director Christopher Sherman. "With this year's theme of 'Brave New Worlds' the Austin Game Conference hosts industry influencers, including game developers, technologists and business professionals from around the world. Austin is one of the top 5 cities in the United States for video game development with more than 60 video game development companies in the local area."
Headliners and Keynotes
Blizzard Entertainment's Vice President of Game Design Rob Pardo will deliver the conference opening keynote address on Wednesday, September 7, 2006 at 10am. Rob is the lead designer for the hugely successful World of Warcraft and he also supervises the progress of Blizzard's PC and console titles in development.
Michael Dell, Chairman of the Board of Dell, Inc., will speak with conference attendees in a special fireside chat in the Austin Game Conference Technology Pavilion on Thursday, September 7, 2006 at 4:45pm. Dell founded Dell, Inc. in 1984 with $1,000. In 1992, Mr. Dell became the youngest CEO ever to earn a ranking on the Fortune 500.
Hugo Award Winning Science-Fiction Author Vernor Vinge will deliver the Friday, September 8th keynote address at 9:30am entitled "Inside Out." Vernor is best known for his science-fiction stories, which include "True Names," "A Fire Upon the Deep," and "A Deepness in the Sky."
Conference tracks include: Games in Asia; Multiplayer Business/Production; Multiplayer Design; Multiplayer Tech/Art; Multiplayer Service and Support; Future of the Development Pipeline and Next Generation Game Development. Conference agenda and early registration is now open at http://www.GameConference.com.
In addition to the Austin Game Conference, The Game Initiative is hosting three conferences concurrently: Game Writers Conference (Sept 6-7) at http://www.GameWritersConference.com, Game Audio Conference (Sept. 6-7) at http://www.GameAudioConference.com and Casual Games Conference (Sept. 6-7-8) at http://www.CasualGamesConference.com. Registration to AGC grants full access to all 4 events. All events take place at the Austin Convention Center.
Early Registration Now Open - Save 40 Percent Before July 21st
The fourth annual Austin Game Conference is affordably priced, with online registration for professionals just $295 until July 21, 2006, a discount of 40 percent off the onsite registration price of $495. Student registration is $250 until July 21st. Conference details and registration information are available at http://www.GameConference.com.
Speakers for the three day program include: -- Alan Crosby Director, Global Community Relations, Sony Online Entertainment -- Alexander Macris, President & CEO, Themis Group, Inc. -- Andrew Mayer, Senior Designer/Producer, PlayFirst, Inc. -- Andrew Pedersen, Vice President, Executive Producer for Pogo, Electronic Arts -- April Burba, Community Manager, NCsoft -- Betsy Book, Director of Product Management, Makena Technologies, Inc. -- Bill Bishop, CEO, Red Mushroom -- Bill Clifford, General Manager of Advertising Platforms, WildTangent, Inc. -- Bill Dalton, Principal Software Engineer, BioWare Austin -- Bill Money, Creative Director, Iron Will Games -- Brian Green, Near Death Studios, Inc. -- Bruce Woodcock, MMOG Analyst, MMOGCHART.COM -- Carly Staehlin, Artist, Carly Staehlin Design -- Charles Dane, Community Manager, CCP Games -- Chris Early, Studio Manager, Microsoft Casual Games Group -- Chris Kramer, Senior Dir., Corp. Comm., Sony Online Entertainment -- Chris Mancil, Senior Online Community Relations Manager, WEBZEN America, Inc. -- Chris Melissinos, Chief Gaming Officer, Sun Microsystems, Inc. -- Christopher Natsuume, Creative Director, Boomzap Pte. Ltd. -- Cindy Armstrong, CEO, WEBZEN America, Inc. -- Craig Dalrymple, Editor in Chief, OGX.com & Grimwell Online -- D. Scott Mattson, Senior Game Consultant, Game Center Group -- Daishiro Okada, President & COO, Square-Enix -- Damion Schubert, Lead Combat Designer, BioWare Austin -- Dan Ferguson, Co-Founder and Creative Director, Blockdot/Kewlbox.com -- Daniel Connors, CEO, Telltale -- Daniel James, CEO, Three Rings -- Daniel Terdiman, staff writer, CNET News.com -- David Reese, CTO, Iron Will Games -- Dave Rohrl, GM - SF Studio, PopCap Games -- Dave Williams, Atom Shockwave -- David Swofford, Communications Direcor, North America NCsoft -- Dean Terry, Professor of Emerging Media & Online Worlds, University of Texas at Dallas -- Doug Mellencamp, Server Lead, Bioware -- Elina M.I. Koivisto, Research Engineer, Nokia -- EM Stock, Senior Community Manager, Sony Online Entertainment -- Erik Bethke, CEO, GoPets Ltd. -- Eugene Evans, VP Marketing, Mythic Entertainment -- Greg Mills, Director of Premium Games, AOL Games -- Heidi Perry, VP of Marketing, PlayFirst -- Howard Marks, CEO, Acclaim Games -- James Hursthouse, CEO, Online Game Services Inc. -- Jason Ryan, Online Events Manager, Sony Online Entertainment -- Jason Wonacott, Director of Corporate Communications, WEBZEN America, Inc. -- Jay Lee, Vice President of Technology, Trion World Network -- Jay Moore, Garage Games -- Jessica Mulligan, Executive Consultant, Online Games -- Joe Ludwig, Lead Software Engineer, Flying Lab Software -- John Blakely, Vice President of Development, Sony Online Entertainment -- John Smedley, President, Sony Online -- John Song, NCsoft -- Jon Grande, VP - Biz & Legal, Sigil Games Online -- Jorgen Tharaldsen, Product Director, Funcom -- Joshua Howard, Microsoft -- Julie Pitt, GM, Planning and Distribution, Games, RealNetworks -- Ken Wells, Vice President of Marketing, Big Fish -- Kevin Richardson, Producer/Designer, iWin, Inc. -- Lee Sheldon, Indiana University -- Lisa Cosmas Hanson, Nika -- Lisa Sikora, Marketing Lead, Microsoft Casual Games -- Mike Burns, Chief Creative Officer, Fuel Industries -- Monte Singman, Founder and CEO of Radiance Digital Entertainment -- Montgomery Singman, Founder and CEO, Radiance Digital Entertainment, Ltd. -- Nicole Lazzaro, President, XEODesign, Inc. -- Patricia Pizer, Game Designer, Freelance -- Patrick Wylie, VP Studios, Big Fish Games, Inc. -- Paul Kim, Vice President, Business Affairs, Go Pets, Ltd. -- Paul Tauger, Partner and Head - Computer Game Practice Group, Schnader Harrison Segal & Lewis LLP -- Raph Koster -- Rhonda Giedt, Atom Entertainment -- Richard Vogel, Co-Studio Director, BioWare Austin -- Richard Weil, Community Relations Manager, NCsoft -- Ruben Cortez, Chief Network Architect, Electronic Arts Inc. -- Sam Lewis, Lead Game Designer, Cartoon Network -- Samantha LeCraft, Game Designer, Online Alchemy -- Sandra Powers, Producer, Sony Online Entertainment -- Sanya Weathers, Director of Community Relations, Mythic Entertainment -- Sara Jensen, Lead Designer, Wolfpack, A Ubisoft Company -- Scott Yun, Red Rocket Games -- Sean "Ashen Temper" Dahlberg, Designer, Community Manager, Stray Bullet Games -- Sean Kauppinen, Vice President, Kohnke Communications -- Sean Ryan, CEO, Meez.com -- Shawn McMichael, Director of Sales and Marketing, Microsoft Casual Games -- Sibel Sunar, Vice President, The Bohle Company -- Steve Parkis, Disney Online -- Steven Hoffman, North American Studio Head, Infospace, Inc. -- Susan Choe, CEO, StrayFish.com -- Tim Greenhalgh, Chief Executive, Galaxylife Limited -- Tommy Palm, Head of R&D, Jadestone Group AB -- Troy Hewitt, Community Envoy, Flying Lab Software
Additional speakers will be added shortly.
About The Game Initiative
The Austin Game Conference is produced by The Game Initiative, a leading producer of conferences and events for game industry professionals. Game Initiative, events attracted almost 4,000 game industry professionals from around the world as speakers, attendees, sponsors and exhibitors in 2005. The Game Initiative serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles, handheld devices, personal computers and the Internet. Game Initiative events include the Austin Game Conference, the Mobile Game Conference, the Women's Game Conference, the Game Writers Conference, the Advertising In Games Forum, the Casual Games Conference, Game Technology Association Meetings and the How to Break into the Game Industry national conference series. More information about The Game Initiative can be found at http://www.GameConferences.com.