The Latest Computer Graphics and Interactive Techniques Revealed at SIGGRAPH 2006
Excellence of ideas and expected impact on the field were the primary acceptance criteria. The leading contributors include Columbia University, Microsoft Research, Mitsubishi Electric Research Laboratories, Princeton University, Stanford University, and the University of Washington.
“The Papers Program is a premier forum for disseminating ground-breaking, provocative, and important new work in computer graphics”
Countries represented span the globe from Austria, Belgium, Canada, China, England, Finland, France, Germany, Hong Kong, Israel, Korea, Scotland, Switzerland, and the United States.
"The Papers Program is a premier forum for disseminating ground-breaking, provocative, and important new work in computer graphics," said Julie Dorsey, SIGGRAPH 2006 Papers Chair from Yale University. "Furthermore it is one of the key components of the SIGGRAPH conference. This year's program represents the latest and best work in computer graphics. The program covers a wide range of topics including animation, modeling, rendering, imaging, matting, image manipulation; capture - of shape, appearance, and motion - and synthesis; and physically-based simulation of natural phenomena, such as fluids."
Private media interviews and high-resolution images are available upon request.
Select Highlights From the SIGGRAPH 2006 Papers Program:
Removing Camera Shake From a Single Photograph Camera shake, in which an unsteady camera causes blurry photographs, is a chronic problem for photographers. This paper introduces an algorithm to remove these effects from seriously blurred images. William Freeman Rob Fergus Barun Singh Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory Aaron Hertzmann Sam Roweis University of Toronto Photo Tourism: Exploring Photo Collections in 3D A system for interactively touring and annotating world sites in a 3D explorer by leveraging massive Internet photo databases and large personal photo collections to construct browsable scene models. Noah Snavely Steven M. Seitz University of Washington Richard Szeliski Microsoft Research Procedural Modeling of Buildings A novel shape grammar for the procedural modeling of CG architecture. The results show extensive building models of high geometric detail and visual quality. Peter Wonka Arizona State University Simon Haegler Pascal Mueller Andreas Ulmer Luc Van Gool Eidgenossische Technische Hochschule Zurich Drag-and-Drop Pasting Using this method (with a simple outlining of yourself in the source image followed by dragging-and-dropping) you will be seamlessly keyed into desired cinematic scenes. Jiaya Jia Chinese University of Hong Kong Jian Sun Heung-Yeung Shum Microsoft Research Asia Chi-Keung Tang Hong Kong University of Science and Technology Image-Based Material Editing Given only a single high dynamic range image as input, this method replaces materials of objects in the image with completely different materials. Erum Arif Khan University of Central Florida Erik Reinhard University of Bristol Roland Fleming Heinrich Buelthoff Max-Planck-Institut fur biologische Kybernetic Capturing and Animating Skin Deformation in Human Motion Using a commercial motion capture system and a very large marker set, this technique captures and animates dynamic skin deformation such as bending, bulging, jiggling, and stretching. Sang Il Park Jessica K. Hodgins Carnegie Mellon University Real-Time Video Abstraction An automatic real-time abstraction framework to produce cartoon-like videos. This work is based on several image processing algorithms that have been modified for parallel implementation, extensibility and increased temporal coherence. Holger Winnemoller Sven Olsen Bruce Gooch Northwestern University
The SIGGRAPH 2006 Papers Program opens 31 July at 8:30 am and closes 3 August at 5:30 pm.
For complete details visit http://www.siggraph.org/s2006/main.php?f=conference&p=papers.
SIGGRAPH 2006 will bring an estimated 25,000 computer graphics and interactive technology professionals from six continents to Boston, USA for the industry's most respected technical and creative programs focusing on research, science, art, animation, gaming, interactivity, education, and the web from 30 July to 3 August 2006. SIGGRAPH 2006 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 1-3 August 2006. More than 250 international exhibiting companies are expected. Registration for the conference and exhibition is open to the public.
ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2006.
