Applied Materials Introduces Unique Environmental Card Game for
Children
Schools Using Bright Future™ Card Game
to Aid Environmental Awareness
SANTA CLARA, Calif.--(BUSINESS WIRE)--Applied Materials, Inc. (Nasdaq:AMAT) today announced the launch of its Bright
Future™ card game, an innovative tool for
teaching sustainability and environmental concepts to children in a fun
and flexible way. Intended for ages nine and up, the card game provides
an interactive and easy-to-use aid for teachers across the United States
to help students better understand how their actions can affect the
planet.
Sponsored by Applied Materials, the Bright Future card game was
developed in conjunction with two teachers as part of the Industry
Initiatives for Science and Math Education (IISME) program. The card
game is currently being evaluated in 25 public and private schools
across three states involving more than 1,200 students. Participants in
this testing phase include schools in San Jose, California; San
Francisco, California; Austin, Texas; and McMinneville, Oregon, among
others. Applied Materials intends to make the card game available at no
charge to interested teachers for the 2008/2009 school year, along with
a Teacher’s Guide.
"The Bright Future card game is an extension of Applied's corporate
citizenship initiatives to help build a more sustainable future around
the world," said Mark Walker, managing director of Global Community
Affairs, Applied Materials. "Today's students are increasingly more
insistent on gaining knowledge and taking positive action to combat
climate change. We hope that through this game their interest in science
will be strengthened so that they can make positive contributions to
sustainability."
“What I like about the Bright Future card game
is that it empowers youth to think critically about environmental
sustainability in a fun and approachable way,”
said Heather Wong, co-creator of the game and fifth-grade teacher at
Lawton Alternative School, San Francisco. “The
game can easily be incorporated in science, language arts, math, social
studies or arts programs, and is a great tool for guiding class
discussions and writing assignments. After seeing the success of the
card game in my own classroom, I look forward to broader adoption of
this resource into today’s school curricula.”
For more information about the Bright Future card game, or if you are a
qualified educator interested in ordering the game for your classroom,
visit: http://brightfuture.appliedmaterials.com/game/
or visit the game’s electronic media kit, at http://www.appliedmaterials.com/news/env_card_game.html.
About Applied Materials
Applied Materials, Inc. (Nasdaq:AMAT) is the global leader in
Nanomanufacturing Technology™ solutions with
a broad portfolio of innovative equipment, service and software products
for the fabrication of semiconductor chips, flat panel displays, solar
photovoltaic cells, flexible electronics and energy efficient glass. At
Applied Materials, we apply Nanomanufacturing Technology to improve the
way people live. Learn more at www.appliedmaterials.com.