Research and Markets: Global Sports and Fitness Apps Market 2014-2018: Market Size and CAGR
DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/btq87x/global_sports_and) has announced the addition of the "Global Sports and Fitness Apps Market 2014-2018" report to their offering.
“Global Sports and Fitness Apps Market 2014-2018”
The analysts forecast the Global Sports and Fitness Apps market to grow at a CAGR of 23.78 percent over the period 2013-2018. One of the key factors contributing to this market growth is the cost-effective nature of apps. The Global Sports and Fitness Apps market has also been witnessing an increase in disposable income. However, the difficulty of navigating the apps online could pose a challenge to the growth of this market.
Key vendors dominating this space are Azumio Inc., Endomondo ApS, FitnessKeeper Inc., MapMyFitness Inc., runtastic GmbH.
Other vendors mentioned in the report are Garmin Ltd., Jawbone, Polar Electro, and Wahoo Fitness.
Commenting on the report, an analyst from the team said: The American and European economies have been recovering gradually after the recession, and the disposable income of consumers in these regions is also returning to its pre-economic crisis levels. The middle-class income group in the developing nations has also been posting rapid growth, which is increasing the disposable income of consumers. India and China are the countries in the APAC region that have reported high disposable incomes, while the disposable income of consumers is increasing in countries such as Brazil in the Americas and Poland in Europe. Since the Americas is the largest market for sports and fitness apps, and the APAC region is the expected to be the fastest growing market for these apps during the forecast period, the increase in consumers' disposable income will fuel their growth, which, in turn, will propel the growth the Global Sports and Fitness Apps market.
According to the report, one of the major drivers in the market is the cost-effective nature of apps, which is resulting in numerous consumers downloading different apps frequently. A majority of these apps are downloaded in the APAC region. This is primarily because this region is densely populated and is witnessing a change in the lifestyle and disposable income of consumers.
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