DUBLIN--(BUSINESS WIRE)--The "World Telco VR/AR (Virtual Reality/Augmented Reality) Monetisation, Innovation, & Future 2019 to 2025" report has been added to ResearchAndMarkets.com's offering.
The research provides critical analysis of the key business models, strategies and developments, whilst providing insights into the future of the virtual reality/ augmented reality technologies.
An in-depth analysis of the consumer and enterprise market is presented across four key hardware platforms, namely; Smartphones, Tablets, Head-Mounted Devices, and Consumer Vehicles.
The research charts key macro trends, technology trends, MNO strategies, and is a must-have purchase for both leaders and start-ups looking to establish a position in this sector. This research includes analysis and forecasts for major stakeholders in the VR/ AR (Virtual Reality/ Augmented Reality) value chain.
Questions Answered by the Report
1. What role can telcos play in the AR and VR ecosystem?
2. How 5G can offer edge to Telcos in AR and VR business model?
3. How are AR and VR developing in terms of consumer & enterprise markets?
4. What strategies can telcos employ to maximise revenue from this emerging platform?
5. What emerging technologies and services are driving the market forward?
6. What is the market potential for AR and VR opportunities for different stakeholders?
7. What is the projected market value for the key AR and VR applications?
Key Topics Covered:
Chapter 1: Introduction
1.1 Objectives of the Study
1.2 Scope of the Study
1.3 Research Methodology
Chapter 2: AR and VR Market Overview
2.1 Introduction
2.2 AR and VR Technology
2.3 AR and VR Market Landscape 2017
2.4 AR and VR Market Drivers
2.4.1 Growing Demand for AR Devices in Patient Care Management, and Medical Training and Education
2.4.2 Growing Demand for AR in Retail and E-Commerce
2.4.3 Early Interest of Apple, Google, Microsoft, and Samsung in the AR and VR Market
2.5 Value Chain Analysis
2.5.1 Application & Content
2.5.2 Hardware Manufacturers
2.5.3 Platform Provider
2.5.4 Connectivity Providers
Chapter 3: Telco Business Model for Augmented Reality (AR) and Virtual Reality (VR)
3.1 Current Market Landscape
3.2 5G Value Proposition for AR and VR
3.3 MNO Case Studies
3.3.1 Telefonica, United Kingdom
3.3.2 SK Telecom, South Korea
3.3.3 BT, United Kingdom
Chapter 4: Augmented Reality (AR) and Virtual Reality (VR) Devices Market Forecasts 2019-2025
4.1 Augmented Reality Devices
4.1.1 Head-Mounted Display
4.1.1.1 AR Smart Glasses
4.1.1.2 Smart Helmets
4.1.2 Head-Up Display
4.1.3 Handheld Devices
4.2 Virtual Reality Devices
4.2.1 Head-Mounted Display
4.2.2 Gesture-Tracking Devices
4.2.2.1 Data Gloves
4.2.2.2 Others
4.2.3 Projector & Display Wall
Chapter 5: Augmented Reality (AR) and Virtual Reality (VR) Application Market Forecasts 2019-2025
5.1 Consumer Applications
5.2 Enterprise Applications
5.3 Gaming
5.4 Healthcare
5.5 Engineering
5.6 Live Events
5.7 Entertainment
5.8 Real Estate
5.9 Military
5.10. Education
Chapter 6: Augmented Reality (AR) and Virtual Reality (VR) Application Geographical Market Forecasts 2019-2025
6.1 North America
6.2 Latin America
6.3 Europe
6.4 Asia Pacific
6.5 Middle East & Africa
Chapter 7: Augmented Reality (AR) and Virtual Reality (VR) Vendor Profiles
7.1 Google
7.2 Microsoft
7.3 Oculus
7.4 Sony
7.5 Samsung Electronics
7.6 Magic Leap
7.7 Upskill
For more information about this report visit https://www.researchandmarkets.com/r/ga4cxv