DUBLIN--(BUSINESS WIRE)--The "Global Wireless Gaming Market - By Equipment, Devices, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)" report has been added to Research and Markets' offering.
The global Wireless gaming market in 2016 was USD 59.78 billion and is estimated to reach USD 99.4 billion by 2022 at a CAGR of 8.84% during the forecasted period. The usage of Smartphone for gaming will increase rapidly over the forecasted period while Console market share will decrease by 10%.
The Asia-Pacific region is one of the fastest growing digital gaming market and China is leading the digital gaming market in the region owing to the growing number of gaming audience in the country. Gamers from China, the USA, Brazil, and the UAE are favoring smartphone over other gaming devices.
Factors like the rise in number of mobile handsets, increase in the number of software applications for mobile devices and presence of leading vendors are driving the wireless gaming market.
Nyko Technologies has teamed up with Samsung to release a new PlayPad for the Gear VR with Controller in June 2017. In July 2017, Astro Gaming, a leading console gaming brand with a history of producing award-winning headsets for professional gamers was acquired by Logitech to bring along its entire portfolio of gaming headsets.
- Cometa Wireless Gaming Systems
- EA Mobile
- Electronic Arts
- Flashbang Studios
- Gamestop Corporation
- HandyGames GmbH
- Hurray Holding Co
Key Topics Covered:
1. Research Methodology
2. Executive Summary
3. Market Overview
4. Market Dynamics
5. Global Wireless gaming market Segmentation, Forecasts and Trends - By Revenue
6. By Equipment
7. By Devices
8. By Region
9. Vendor Market Share Analysis
10. Company Profiles
11. Industry Structure
12. Global Wireless gaming market - Road Ahead
For more information about this report visit https://www.researchandmarkets.com/research/bwfv9s/global_wireless