DUBLIN--(BUSINESS WIRE)--Research and Markets has announced the addition of the "Global Healthcare Gamification Market Outlook: 2017-2022" report to their offering.
The global healthcare gamification market is expected to grow at a healthy CAGR of 54.7% from 2017 to 2022 to USD 3,780.6 million by 2022, driven by the growing technological advancements, rising use of smartphones, changing lifestyle, increasing digitalization, and growing focus on wellness at workplace.
The share of this application is expected to increase further as this segment is projected to witness fastest growth during the forecast period, as a result of changing lifestyle and thereby growing focus on the overall fitness.
North America commanded the major share of the global healthcare gamification market and is expected to grow at a significant pace in the coming years. Asia Pacific region also shows a substantial growth in the gamification healthcare market primarily due to the growing population, especially in India and China; increasing adoption of smartphones, and growing gamification and creative innovation initiatives in the region.
Key Topics Covered:
2 Executive Summary
3 Market Insights
4 Healthcare Gamification Market, By Product
5 Healthcare Gamification Market, By Application
6 Healthcare Gamification Market, By Geography
7 Healthcare Gamification Market, Competitive landscape
8 Company Profiles
- Akili Interactive labs, Inc.
- Ayogo Health, Inc.
- EveryMove, Inc.
- Fitbit, Inc.
- Hubbub Health, Inc.
- Mango Health
- Microsoft Corporation
- Nike, Inc.
- Rally Health, Inc.
- Reflexion Health, Inc.
- SupperBetter, LLC
- Welltok, Inc.
For more information about this report visit http://www.researchandmarkets.com/research/z6wz9p/global_healthcare