SAN FRANCISCO--(BUSINESS WIRE)--Today Unity Technologies announced additional keynote and session speakers for next month’s Vision VR/AR Summit 2017. Preeminent author and evolutionary biologist Richard Dawkins, NASA Jet Propulsion Laboratory’s Victor Luo, NFL Films’ Jason Weber, Facebook’s Rachel Franklin, and many more will take to the stage for dynamic talks that explore the cross-industry applications of XR technology, best practices, and practical problem-solving. Vision Summit takes place May 1-2, 2017 in Los Angeles. A limited number of event tickets are still available. Check out this video of what to expect at Vision VR/AR Summit 2017.
Opening keynote guest speaker Dawkins will introduce a new talk titled, “Constrained Virtual Reality: A Technology That is Millions of Years Old.” He will take a sidelong look at VR from the point of view of an evolutionary biologist. Vision Summit attendees will also be among the first to hear news from industry leaders and keynote participants Nathan Martz, Product Manager, Google; Jay Wright, President, Vuforia and Brandon Bray, Principal Group Manager, Microsoft, among many others.
“What we see is a model world, constructed by the brain in much the same way as VR software works in the computer. An animal’s world model is constructed to help it survive. A bat, using echoes, and a swallow using light, need the same kind of world model: suitable for high-speed aerobatics catching insects. Do bats even hear in colour? Our perception of reality is a virtual model run by software in the brain, constrained by sensory inputs,” said Richard Dawkins. “That’s what I’m excited to explore in my talk at the Vision Summit.”
Unity recently announced the XR Foundation Toolkit, a framework for XR developers and artists to get up-to-speed as quickly as possible creating immersive experiences. Oculus, HTC Vive, PlayStation VR, and Daydream are currently working with Unity Labs and XR to make content more dynamic than ever before.
“XR has quickly become a defining way to do business, entertain, educate, and inspire,” said Tony Parisi, Head of VR/AR Strategy, Unity Technologies. “While we’re still in the industry’s earliest days, it’s events like Vision Summit that bring together established and budding professionals, the brightest minds, and a powerful network of peers to learn about and discuss key trends that are essential to advancing our practice, and the industry overall.”
Following the keynote, attendees can enjoy two days of session programming designed to expand core skills and inspire creative applications of XR technology.
Session speakers include:
- Jay Wright, President & GM (Vuforia)
- Melissa Painter, award-winning filmmaker and author
- Jules Urbach, CEO (Otoy, Inc.)
- Timoni West, Principal Designer, Unity Labs (Unity)
- Danny Bilson, Screenwriter/Creative Director
- Jacob Mullins, Principal (Shasta Ventures)
- Chris Pruett, Head of Development Engineering (Oculus)
- Julie Shumaker, VP Business Development of Advertising (Unity)
- Ana Asnes Becker, Interactive Graphics Editor (Wall Street Journal)
- Steven Osman, Principal Software Engineer, Magic Lab (Sony)
- Michael Gallagher, President & CEO (Entertainment Software Association)
Select sessions include:
- Making Magic Across Both the Virtual and Real World at PlayStation
- VR Journalism: 360 Storytelling and the New Era of Reporting
- Unity + Octane: The Path to Holographic Cinematic Rendering
- Thinking Outside the Screen: Using the Environment As Your AR Canvas
- A History of XR in Pop Culture
- Samsung Innovations with Immersive Technologies
- Multiplayer Design in VR Gaming
- Building Cinematic VR: Timeline and Other Techniques
- XR Around the World Snapshot
- EditorVR Battle: Live on Stage
- Narrative Design in VR
- ...and many more!
To learn more about the Vision Summit conference and view additional speakers, please visit: http://visionsummit2017.com/
For media inquiries and passes, please contact: firstname.lastname@example.org
About the Vision VR/AR Summit 2017
The Vision VR/AR Summit 2017 will be held at the Loews Hollywood Hotel May 1-2, 2017 in Los Angeles, California. This year’s event features an impressive lineup of presentations and panels geared towards furthering the knowledge base of anyone developing virtual and/or augmented reality content. Hosted by Unity Technologies, the event showcases some of the most creative new projects the community has to offer, practical learning for all levels and areas of expertise, as well as numerous networking opportunities. The event also features the Vision Awards and Made with Unity showcase, which honor the most innovative virtual and augmented reality projects made with Unity to date. For tickets and more information visit https://visionsummit2017.com/2017
About Unity Technologies
Unity Technologies is the creator of a flexible and high-performance end-to-end development platform used to create rich interactive 2D, 3D, VR and AR games and experiences. Unity’s powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including Unity Ads, Unity Analytics, Unity Asset Store, Unity Cloud Build, Unity Collaborate, Unity Connect and Unity Certification. Unity Technologies serves large publishers and filmmakers, indie studios, students and hobbyists around the globe. For more information, visit: http://unity3d.com. To see the latest games and experiences created in Unity, go to: http://madewith.unity.com.