Enterprise and Industrial Virtual Reality Market Will Grow to $9.2 Billion by 2021 - Driven by Recent Exponential Advances in Graphics Component Technology - Research and Markets

DUBLIN--()--Research and Markets has announced the addition of the "Virtual Reality for Enterprise and Industrial Markets " report to their offering.

The report forecasts that the market for enterprise VR hardware and content will grow from $592.3 million in 2016 to $9.2 billion by 2021, representing a compound annual growth rate (CAGR) of 59.6%.

Leveraging highly customized and expensive equipment, enterprise use of virtual reality (VR) has existed and improved for a number of years, particularly for military training, civil flight training and simulation, and some industrial 3D modeling. But now, thanks primarily to recent exponential advances in graphics component technology, cheaper, mass-produced consumer-grade VR is coming to market, with ramifications for both consumer and enterprise markets. Most of the world's leading technology companies, including Facebook, Google, and Microsoft, are staking out positions to become key players in what many see as the next significant computing platform.

This cheaper, more readily accessible consumer-grade VR equipment is opening up new enterprise use cases, some of which have vast addressable markets. This report estimates that the addressable market for the five largest areas where enterprise VR will grow will be worth over $1 trillion in 2017. A broad range of players, both new and established, are aggressively working to develop applications leveraging this new consumer-grade VR ecosystem, aiming squarely at the enterprise market.

Companies Mentioned

  • Agora VR
  • Autodesk
  • Cinoptics
  • Facebook (Oculus)
  • Firsthand Technology/DeepStream VR
  • HTC
  • IMAX
  • Intel
  • Leap Motion
  • MindMaze
  • NVIS
  • Psious
  • Sensics
  • Sulon Technologies
  • TRIVISIO Prototyping
  • The Void
  • uSens
  • VRStudios
  • Vicon Motion Systems
  • Virtalis
  • WorldViz
  • Xilinx

Key Topics Covered:

1. Executive Summary

2. Market Issues

3. Technology Issues

4. Key Industry Players

5. Market Forecasts

6. Company Directory

7. Acronym and Abbreviation List

8. Table of Contents

9. Table of Charts and Figures

10. Scope of Study, Sources and Methodology, Notes

For more information about this report visit http://www.researchandmarkets.com/research/4dkbsx/virtual_reality

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Virtual and Augmented Reality

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Virtual and Augmented Reality