SAN FRANCISCO--(BUSINESS WIRE)--Today at the 2017 Game Developers Conference, Wowza™ Media Systems™ announced a number of new developer tools, including a new plugin for Unity® software that enables connections to Wowza GoCoder™. The plugin allows gamers and developers to use Unity’s in-game first-person-view camera to stream live video from any Made with Unity application, which could include VR and AR experiences, panoramic 360° experiences, and more. Developed by Oxagile as part of the 2016 Wowza GoCoder SDK Development Challenge, the plugin has been submitted by Oxagile as open-source software on GitHub for easy implementation into development environments.
“One of the biggest streaming challenges for the gaming and mobile community has been the reliance on extra encoders and software,” said Mike Talvensaari, VP of Product at Wowza Media Systems. “These third-party applications end up reducing computing resources, and can often impact the gaming experience, especially for mobile gamers. Now, with this plugin, application developers have an easy way to integrate GoCoder live streaming functionality into their workflows, enabling live audio video content to be streamed from Unity® software-based games across PCs, consoles, and mobile devices.”
“From a developer’s standpoint, Wowza products offer many benefits, including out-of-the-box enterprise-grade scalability, flexibility, and seamless multi-screen delivery,” said Sergey Marchuk, CTO of Oxagile. “We love the Wowza GoCoder SDK, as it greatly facilitates the design, building, and implementation of custom streaming apps for iOS and Android. Together with our plugin, the Wowza GoCoder SDK is able to deliver maximum value to Unity developers and the expanding audience of gamers worldwide.”
Wowza API and SDK Enhancements
Wowza continues to be the leading platform to build live streaming applications, delivering robust APIs and support. To support its community of developers, Wowza has announced new updates to provide additional monitoring capabilities and greater resiliency to its GoCoder SDK, Wowza Streaming Engine™ software, and Wowza Streaming Cloud™ APIs. These updates include:
Stream Reliably with GoCoder SDK 1.5 (In Preview)
- Improved adaptive bitrate (ABR) encoding to help customers broadcast in any network conditions.
- Includes bidirectional metadata and event framework to create live-chat applications.
- A new low latency playback built on the Wowza WOWZ™ protocol that improves speed and stability of content delivery.
Enhanced Wowza Streaming Cloud API
- Improved development API Sandbox Environment, giving developers the ability to rapidly deploy, test and make changes, without incurring usage charges or impacting production workflows
Improved HLS streaming capabilities:
- Streamers can dynamically switch between HTTP and HTTPS streams, sending SSL as an HLS Push stream target from Wowza Streaming Cloud for end-to-end secure HLS streaming
- Assign relative playlists for HLS push stream targets
- Improved ability to relocate existing transcoder instances and receive status updates on transcoder health for workflow fine tuning.
Wowza Streaming Engine Available on more Cloud Computing
- Docker Container – Docker expands the universe of cloud providers that users can choose, delivering an image for deploying Wowza Streaming Engine as a container, rather than a virtual machine or bare metal. By sharing an underlying OS and Kernel, containers enable more dense/efficient scaling, are more developer-friendly with shorter instance spin-up/down time.
- Microsoft Azure and Amazon Web Services – Developers deploying on Microsoft Azure or AWS can also consolidate their licensing by purchasing Wowza Streaming Engine directly through both the Azure and Amazon Marketplaces. Additionally, Wowza Streaming Engine is now available in India AWS POPs for regional deployments and development teams.
Expanding the Wowza <DEV> Community
Updated GitHub and Stack Overflow Repositories
- Wowza has further extended its commitment to supporting the community with new open source and royalty-free tools and code examples. These are available in the Wowza GitHub repositories.
- Wowza has now launched a new documentation tool that migrates over 8,000 support documents and inquiries to a new feature-rich platform, that allows users to perform question-and-answer type searches. The community-driven tool also allows users to vote upon best answers, and provides greater ability to troubleshoot issues.
- As more developers are coming together to share tips, and troubleshoot issues together, Wowza launched the #livestreaming Slack channel. Since its launch, the community has grown to include over 1,000 developers and streaming experts, discussing topics ranging from WebRTC and VR, to protocols and low-latency streaming options. To join the channel, visit http://live-streaming.slack.com.
- Lastly, throughout the year Wowza will be hosting several Wowza Ninja Trainings and supporting hackathons nationwide. These events provide hands-on training from Wowza engineers and experts to help empower developers that are creating new live streaming applications.
For more information about the new developer resources, including trials, API and SDKs, documentation and tutorials, and to register for training events and hackathons, please visit: https://www.wowza.com/resources/developers.
About Wowza Media Systems
Wowza Media Systems™ is the recognized gold standard of streaming, with more than 20,000 customers in 170+ countries. By reducing the complexities of video and audio delivery to any device, Wowza™ enables organizations to expand their reach and more deeply engage their audiences, in industries ranging from education to broadcasting. Service providers, direct customers, and partners worldwide trust Wowza products to provide robust, customizable, and scalable streaming solutions—with powerful APIs and SDKs to meet organizations’ evolving streaming needs. Wowza was founded in 2005, is privately held, and is headquartered in Colorado. For more information, please visit www.wowza.com.
“Wowza” and other identified trademarks are trademarks or registered trademarks of Wowza Media Systems, LLC. Visit wowza.com/legal/trademarks for more information. Third-party trademarks are property of their respective owners and their use does not imply endorsement of Wowza products by the trademark owner.