Augmented & Virtual Reality Content & Application Market: (2016-2022) - Research and Markets

DUBLIN--()--Research and Markets has announced the addition of the "Augmented & Virtual Reality Content & Application Market: By Type (Software, Service); By Application (Literature, Archaeology, Architecture, Visual Art, Others) & Geography (Europe, Asia-Pacific, North America, RoW)-Forecast (2016-2022)" report to their offering.

The basic difference between AR & VR is the user experience and user involvement in a situation. Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing. AR & VR software are the computer language based codes to interact with technology and give users a great experience while using any of the devices. Globally, growing popularity of AR & VR technology amongst various segments is expected to remain a key growth driver during the period of study.

This report identifies the augmented & virtual reality content & application market industry size for the years 2014-2016, and forecast of the same till the year 2022. It also highlights the market drivers, restraints, growth indicators, challenges, and other key aspects with respect to the augmented & virtual reality content & application market.

Key Topics Covered:

1. Augmented & Virtual Reality Content & Application Market- Overview

2. Executive Summary

3. Augmented & Virtual Reality Content & Application Market Landscape

4. Augmented & Virtual Reality Content & Application Market - Forces

5. Augmented & Virtual Reality Content & Application Market - Strategic Analysis

6. Augmented & Virtual Reality Content & Application Market, By Type

7. Augmented & Virtual Reality Content & Application Market, By Application

8. Augmented & Virtual Reality Content & Application Market, By Geography

9. Augmented & Virtual Reality Content & Application Market - Entropy

10. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)

11. Appendix

Companies Mentioned

  • Google Inc.
  • Microsoft Corporation
  • Vuzix Corporation
  • Samsung Electronics Co., Ltd.
  • Qaulcomm Inc.
  • Oculus VR Inc.
  • Eon Reality Inc
  • Infinity Augmented Reality Inc.
  • Magic Leap, Inc.
  • Blippar Inc.
  • Daqri LLC

For more information about this report visit http://www.researchandmarkets.com/research/99gl77/augmented_and

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Virtual and Augmented Reality

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Virtual and Augmented Reality