5G and Virtual Reality: Emerging Technologies, Solutions, Market Outlook & Forecasts - Base Market for VR Will Reach 978M Users by 2026 - Research and Markets

DUBLIN--()--Research and Markets has announced the addition of the "5G and Virtual Reality: Emerging Technologies, Solutions, Market Outlook and Forecasts" report to their offering.

Virtual Reality (VR) technology and applications will undergo a substantial transformation during the pre-5G era, leading to mass adoption of full featured, mobile supported, and fully immersive VR technologies in post-5G era starting 2020 (along with the commercial deployment of 5G).

5G is expected to reduce network latency significantly, which will enable many previously tethered-only applications and services such as streaming 4K video, real-time remote control, haptic or tactile communications, and more. Coupled with the deployment of gigabit Ethernet fiber, 5G will transform the VR market, leading to a fully immersive experience with haptic capabilities becoming imbedded in many applications.

Key Findings:

  • The base market for VR will reach 978M users by 2026
  • The accelerated update due to 5G will lead to $72B revenue by 2026
  • The combination of gigabit Ethernet and 5G to catapult VR penetration
  • Semiconductor components will lead the H/W market with 40% market share
  • Consumer VR apps to maintain a substantial lead over enterprise and industrial

Target Audience:

  • Broadband suppliers
  • Virtual reality companies
  • Electronics manufacturers
  • Network service providers
  • Regulatory and policy groups
  • Artificial intelligence providers
  • Application and content providers

Key Topics Covered:

1 Executive Summary

2 Introduction and 5G Contribution to VR

3 VR Ecosystem in Post-5G Era

4 VR Market Outlook in Post-5G Era

5 Potential VR Application in Post-5G Era

6 Company Initiatives and VR Solution Analysis

Companies Mentioned:

  • Facebook
  • Google
  • Huawei Technologies
  • Integrated Device Technology Inc
  • Intel Corporation
  • LG Corporation
  • Leap Motion, Inc.
  • Maxim Integrated
  • Microsoft Corporation
  • NGRAIN
  • NKK Switches
  • NXP
  • Nokia StarGazing VR Application
  • Nvidia Corporation
  • OSVR Platform
  • Qualcomm Inc.
  • Rohm Semiconductor
  • SK Telecom
  • Samsung Electronics
  • (15+ More)

For more information about this report visit http://www.researchandmarkets.com/research/4jtb98/5g_and_virtual

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: 4G and 5G, Virtual and Augmented Reality

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: 4G and 5G, Virtual and Augmented Reality