Global E-Sports Market Growth of 36% CAGR by 2019 - Analysis, Technologies & Forecasts Report 2015-2019 - Key Vendors: Activison Blizzard, Epic Games, EA Sports - Research and Markets

DUBLIN--()--Research and Markets has announced the addition of the "Global E-Sports Market 2015-2019" report to their offering.

The global market for e-sports is forecast to grow at a CAGR of more than 36% during the 2015-2019.

In this market research report, analysts estimate the Americas to dominate the global market for e-sports during the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the Americas is expected to result in its market share of nearly 43% by 2019.

The multiplayer online battle arena (MOBA) segment is envisaged to exhibit the fastest market growth rate during the forecast period. This segment currently account for nearly 60% of the total market share, but is expected to surpass 70% by 2019 owing to its high fan base and team play element.

The market research analyst has estimated the e-sports advertising sector to be the largest market segment during the forecast period. This segment is expected to generate a revenue of more than USD 154 million by 2019 as it provides a platform to expand the game's touchpoints and engage users in a better way with their favorite characters.

Questions Answered:

  • What will the market size and the growth rate be in 2019?
  • What are the key factors driving the global e-sports market?
  • What are the key Market trends impacting the growth of the global e-sports market?
  • What are the challenges to market growth?
  • Who are the key vendors in the global e-sports market?
  • What are the market opportunities and threats faced by the vendors in the global e-sports market?
  • Trending factors influencing the market shares of the EMEA, Americas, and APAC?
  • What are the key outcomes of the five forces analysis of the global e-sports market?

Companies Mentioned:

  • Activision Blizzard
  • Epic Games
  • Nintendo
  • Riot Games
  • Valve Corporation
  • Wargaming.net
  • EA Sports
  • Hi-Rez Studios
  • Microsoft Studios

Report Structure:

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Market research methodology

PART 04: Introduction

PART 05: Market landscape

PART 06: Market segmentation by genre

PART 07: Market segmentation by revenue

PART 08: Geographical segmentation

PART 09: Key leading countries

PART 10: Market trends

PART 11: Vendor landscape

PART 12: Key vendor analysis

PART 13: Appendix

PART 14: Explore the Author

For more information visit http://www.researchandmarkets.com/research/878hff/global_esports

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Sporting Goods and Equipment

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Sporting Goods and Equipment