Research and Markets: Game Market in APAC 2015-2019 - Analysts have Estimated the Market for Games in APAC to Reach Close to $65 billion by 2019

DUBLIN--()--Research and Markets (http://www.researchandmarkets.com/research/nc4c6z/game_market_in) has announced the addition of the "Game Market in APAC 2015-2019" report to their offering.

Market outlook of the game market in APAC

Analysts have estimated the market for games in APAC to reach close to USD 65 billion by 2019. This region is considered to be the largest market for gaming as most of the major vendors like Sony and Nintendo are present in this region. Additionally, factors like the availability of distinct devices with different varying screen sizes and graphics capabilities are expected to foster market growth during the forecast period.

APAC has the largest gaming market, as most of the innovation in gaming technologies occur in Japan, with the presence of major hardware vendors such as Sony and Nintendo. The growing economies of emerging countries are a major market driver in APAC. The availability of distinct devices with varying screen sizes and graphics capabilities are driving the popularity of video games in the region. As the technological landscape evolves, games will increasingly appeal to consumers, which will further drive market growth during the forecast period.

According to the report, the growing economies of emerging countries are a major market driver in APAC. The availability of distinct devices with varying screen sizes and graphics capabilities are driving the popularity of video games in the region. As the technological landscape evolves, games will increasingly appeal to consumers, which will further drive market growth during the forecast period.

Further, the report states that high installation and upgrading cost of hardware is the major challenge faced by the market.

Leading vendors in this market are -

  • ChangYou
  • DeNA
  • GungHo
  • Nintendo
  • Sony
  • Tencent

Key Topics Covered:

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Market research methodology

PART 04: Introduction

PART 05: Market landscape

PART 06: Market segmentation by device

PART 07: Key leading countries

PART 08: Vendor landscape

PART 09: Key vendor analysis

For more information visit http://www.researchandmarkets.com/research/nc4c6z/game_market_in

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Gaming

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Gaming