DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/b9vfjn/global_education) has announced the addition of the "Global Education Apps Market- Market Study 2015-2019" report to their offering.
The global education apps market to grow at a CAGR of 34.72% over the period 2014-2019.
The report, Global Education Apps Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global education apps market and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Digitization of content has resulted in the advent of various technological innovations that improves the learning process of students. Amongst all other innovations, the development of educational apps is a major concept that is expected to drive the education technology market. Since the semi-urban and urban world is witnessing increased mobile connectivity, there exists a huge potential for growth in the global education apps market. Currently, there are more than 3.17 million applications available in various app stores, out of which approximately 15%-16% apps are categorized under education.
Game-based learning is designed to impart knowledge on a specific subject matter with the help of interactive measures, leading to set defined outcomes. It allows users to play the game multiple times, allowing them to master the game, which consequently results in better understanding of the topic.
According to the report, the evolved education system is strongly supported by digitization and IoT, which promotes customized learning for students. The adoption of gadgets such as tablets and laptops have paved the way for digital textbooks and other online education content in different formats. This has facilitated the implementation of learning management system (LMS) to manage content, student data, and performance assessment.
Further, the report states that unlike bigger technologies such as LMS, the credibility of most education app vendors, apart from the leading vendors, is questionable. Therefore, there is apprehension in including education apps within the learning process, especially in the pre-primary education segment.
To calculate the market size, the report considers revenue generated from the sales of education apps for the following end-users:
- Pre-primary schools
- Primary and secondary schools
- Higher education institutes
- Duo Lingo
- Lumos Labs
- Rosetta Stone
Other prominent vendors
- Age of Learning
- Bench Prep
- IXL Learning
For more information visit http://www.researchandmarkets.com/research/b9vfjn/global_education