SAN FRANCISCO--(BUSINESS WIRE)--Havok® has enjoyed a strong start to 2015 with a variety of Havok-powered titles earning the highest industry accolades, including the BAFTA Best Game Award for Destiny and the Game Developers Choice Awards Game of the Year honor for Middle-earth: Shadow of Mordor. These and other Havok-powered AAA games were acknowledged within critics and peer-voted awards ceremonies during the 2015 awards season and demonstrate a renewed and increasingly acknowledged appreciation for AAA developers in pushing the technological and design boundaries of gaming ever outward.
Havok has long maintained close partnerships with the key AAA developers who have crafted some of the most indelible and critically acclaimed titles of all time. The recent award-winning games are merely a small slice of the outstanding AAA games that chose to adopt Havok technology in the past year, including Sunset Overdrive, Far Cry 4 and Dragon Age: Inquisition, titles that Havok highlight as proof of a resurgent AAA gaming segment.
“At Havok, we’re proud of our AAA roots. From your first uneasy steps into Rapture, the first time you use the Gravity Gun, and the first time your nemesis in Middle-earth: Shadow of Mordor openly mocks you after a bitter defeat, these are the experiences we remember, and these are the games Havok is proud to support via our technology and knowhow,” Says David Coghlan, President and Managing Director of Havok. “There are true visionaries at work at these game studios, and they’re the ones who create these worlds through their passion and talent. At Havok, we are proud to see these incredibly creative teams realize their visions by leveraging Havok Technology and Support. Hearty congratulations to all the teams at this year’s GDCAs and BAFTA Game Awards for their well-earned recognition and their landmark achievements in game development.”
Alongside critical acclaim there is ample evidence of the renewed optimism being felt in the AAA gaming segment. With console hardware sales buoyant and global home console software revenue forecast to top $24bn by 2017, it’s clear that the death of AAA console gaming has been greatly exaggerated. This buoyant market validates Havok’s strategy to be the world’s leading provider of technology to the AAA game development industry.
For further information, developers can visit www.havok.com.
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders.
Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™; PlayStation®4, PlayStation®3, and PlayStation® Vita; Wii U; Wii™; Windows® 8 (Desktop, Tablet and Phone); Windows 7; Android™; iOS; Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.
Havok, and the Havok Logo, are trademarks and/or registered trademarks in US, the EU, and variably in other countries around the world. All other trademarks and trade names are the property of their respective owners. Press Release © 2015 Havok.