WWE® 2K15 Now Available on PlayStation®4 and Xbox One

Next-generation debut ushers in new era of authenticity and excitement, including historic 2K Showcase, franchise-first MyCareer, fan-favorite modes and prolific roster

2K today announced that WWE(R) 2K15, the newest addition to the flagship WWE video game franchise, is available now in North America for the PlayStation(R)4 computer entertainment system and Xbox One, all-in-one games and entertainment system from Microsoft, with international releases scheduled for November 21, 2014. (Graphic: Business Wire)

NEW YORK--()--2K today announced that WWE® 2K15, the newest addition to the flagship WWE video game franchise, is available now in North America for the PlayStation®4 computer entertainment system and Xbox One, all-in-one games and entertainment system from Microsoft, with international releases scheduled for November 21, 2014. WWE 2K15 for the PlayStation®4 system and Xbox One showcases the most authentic WWE video game to date, including striking graphics, significant gameplay updates, an abundant roster of WWE Superstars, Divas and Legends, the story-driven 2K Showcase and an inaugural MyCareer experience. WWE 2K15 also marks the first collaborative development release from Visual Concepts and Yuke’s.

WWE 2K15 for the PlayStation®4 system and Xbox One takes the franchise to a whole new level,” said Greg Thomas, President at Visual Concepts. “The next-generation of consoles let us create and deliver gameplay, authenticity and realism previously unseen in a WWE video game, as well as build the foundation for an exciting future. Major gameplay improvements, the historic rivalry experience in 2K Showcase and our first foray into a comprehensive career mode with MyCareer make us pleased to offer fans an impressive WWE video game experience.”

WWE 2K15 sets forth a brand new gameplay experience designed to elevate the franchise while accurately depicting what players experience on WWE’s television programs and during live events. New animations captured in an authentic WWE ring, a new chain wrestling integration, strategic strike attacks, a new stamina mechanic and an updated on-screen display reflecting a player’s health, momentum and stamina dramatically change the gameplay experience. New proprietary facial and body scanning technology present highly realistic WWE Superstars, Divas and Legends, while WWE Hall of Famer Jerry "The King" Lawler™ and WWE commentator Michael Cole™ call the action through refined commentary that exceeds five times the number of recorded lines versus any prior year. Furthermore, changes to presentation elements, such as lighting and camera angles, aid in making WWE 2K15 the most realistic simulation to date for the franchise.

WWE 2K15 offers the return of several fan-favorite modes, including Creation Suite, Universe Mode and the single-player, story-driven 2K Showcase. In the mode, 2K Showcase sees players relive two WWE rivalries – Triple H vs. Shawn Michaels (2002-2004) and John Cena vs. CM Punk (2011-2013) – through 33 distinct matches with documentary-style video packages of classic WWE footage, authentic WWE Superstar commentary and cinematic cut scenes. Bonus historical objectives unlock new WWE Superstars and Championship titles, as well as alternate entrance and ring gear, that can be used in other WWE 2K15 game modes. Three additional 2K Showcase storylines will be available through the WWE 2K15 Season Pass Program, including the rivalry between Randy Orton and Christian in 2011, top matches for WWE Superstar Mark Henry and the career of WWE Hall of Famer Ultimate Warrior.

For the first time in franchise history, WWE 2K15 for the PlayStation®4 system and Xbox One also introduces a new element to the gameplay experience through a career-driven mode – MyCareer – that will serve as a building block for future titles. In MyCareer, players begin their journey at the WWE Performance Center, where they are mentored by the facility’s head trainer, Bill DeMott. Players go on to compete on NXT, where they encounter a roster of current and future WWE Superstars, including Rusev™, Bo Dallas™, Adrian Neville™, Sami Zayn™ and Corey Graves™. After battling at NXT, players move up to WWE’s main roster to compete for the ultimate goal of winning the WWE World Heavyweight Championship. Overall, MyCareer offers an engaging gameplay experience with extensive replay value, in particular when players experience the mode as both fan favorites and rule breakers.

The WWE 2K15 experience is complete with a roster of notable and rising talent. WWE 2K15 cover Superstar and in-game soundtrack curator, John Cena, is joined by WWE Superstars Dwayne “The Rock®” Johnson, Undertaker®, Randy Orton, Triple H and WWE Hall of Famer Stone Cold Steve Austin®, as well as many rising WWE Superstars, including Bray Wyatt™, Cesaro, Roman Reigns™, Seth Rollins™ and Dean Ambrose™. Along with MyCareer, the game’s downloadable content and Season Pass Program will also introduce Paige (available exclusively through Season Pass purchase), Adam Rose™, Emma™ and NXT Superstars The Ascension™ (Konnor™ and Victor™).

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K15 is rated T for Teen by the ESRB and available now in North America and on November 21, 2014 internationally for the PlayStation®4 system and Xbox One. In addition, WWE 2K15 for the PlayStation®3 computer entertainment system and Xbox 360 games and entertainment system from Microsoft are available now worldwide.

For more information on WWE 2K15 and 2K, visit WWE.2K.com, become a fan on Facebook, follow the game on Twitter using the hashtags #WWE2K15 and #FEELIT or subscribe to WWE 2K on YouTube.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 35 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all 12 live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 170 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to entering into, maintaining and renewing key agreements, including television and pay-per-view programming and our new network distribution agreements; risks relating to the launch and maintenance of our new network; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company's brands, media and merchandise within those markets; uncertainties relating to regulatory matters; risks resulting from the highly competitive and fragmented nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; the risk of accidents or injuries during our physically demanding events; risks associated with producing and travelling to and from our large live events, both domestically and internationally; risks relating to our film business; risks relating to new businesses and strategic investments; risks relating to our computer systems and online operations; risks relating to general economic conditions and our exposure to bad debt risk; risks relating to litigation; risks relating to market expectations for our financial performance; risks relating to our revolving credit facility specifically and capital markets more generally; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise***. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

***According to 2008 - 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through October 2014.

“PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2014, including the risks summarized in the section entitled "Risk Factors," the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2014, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Contacts

2K
Jaime Jensen, 415-507-7910
jaime.jensen@2k.com
or
Access Communications for 2K
Ian Guss, 917-522-3536
iguss@accesspr.com
or
Take-Two Interactive Software, Inc.
Alan Lewis,646-536-2983
Corporate Press
alan.lewis@take2games.com
or
WWE
Matthew Altman, 203-352-1177
matthew.altman@wwecorp.com

Contacts

2K
Jaime Jensen, 415-507-7910
jaime.jensen@2k.com
or
Access Communications for 2K
Ian Guss, 917-522-3536
iguss@accesspr.com
or
Take-Two Interactive Software, Inc.
Alan Lewis,646-536-2983
Corporate Press
alan.lewis@take2games.com
or
WWE
Matthew Altman, 203-352-1177
matthew.altman@wwecorp.com