CORRECTING and REPLACING faceshift and Intel Demonstrate the Future of Face Tracking at Computex

COMPUTEX TAIPEI 2014
CORRECTION...by faceshift

TAIPEI, Taiwan--()--Please replace the release with the following corrected version due to multiple revisions.

The corrected release reads:

FACESHIFT AND INTEL DEMONSTRATE THE FUTURE OF FACE TRACKING AT COMPUTEX

At the Computex opening keynote Renee James showed the Intel® RealSense™ 3D camera running an application developed by Swiss-based startup faceshift. The live demonstration provided a future vision of online virtual communication and avatar-based gaming on consumer devices.

At Intel’s Keynote address at Computex 2014, President Renee James spoke to Michelle Xu, but it was Michelle’s avatar that spoke back. The live avatar experience was a combination of Intel and faceshift technology. The new Intel RealSense 3D camera provides both depth and video, but unlike the similar Microsoft Kinect, is small enough to be embedded in consumer devices and designed for close range human-computer interactions such as gesture tracking. faceshift’s software technology analyses this data and outputs meaningful expressions and eye gaze information, which are used to drive the virtual character.

The demo showed the power and versatility of using next-gen 3D depth sensors, particularly when embedded into consumer devices. In this case, Intel® used an ASUS laptop, although other devices will be shown at the Intel® booth, 4F TWTC Nangang Hall.

Previously this type of face tracking technology was restricted to large visual effects and game studios, due to the high price of the specialized hardware and software. With embedded Intel RealSense 3D cameras, for the first time ever consumers will have this capability in their own devices. “The combination of Intel RealSense technology and faceshift technology provides a new level of robustness and fidelity on a consumer device. This is a game changer for online communication and in-game avatar use.” Mooly Eden, Senior Vice President, General Manager of Perceptual Computing at Intel.

Thibaut Weise, faceshift CEO, agrees. "The combination of faceshift and Intel® RealSense™ puts animation-studio technology in the hands of consumers."

About faceshift

Launched in November 2012, Swiss-based faceshift is a spinoff from ETH and EPFL currently used in over 30 countries. faceshift technology is used for virtual characters, monitoring emotional response, security, and research studies. Additional information can be found at www.faceshift.com

About Intel®

Intel (NASDAQ: INTC) is a world leader in computing innovation. The company designs and builds the essential technologies that serve as the foundation for the world’s computing devices. Additional information about Intel is available at newsroom.intel.com and blogs.intel.com.

Intel, the Intel logo, Intel RealSense and Ultrabook are trademarks of Intel Corporation in the U.S. and/or other countries.

Contacts

faceshift
Doug Griffin, 415-877-1802
doug@faceshift.com

Sharing

Contacts

faceshift
Doug Griffin, 415-877-1802
doug@faceshift.com