Borderlands® 2 Psycho Pack Now Available

Sixth playable character, Krieg the Psycho, brings even more mayhem to Pandora

Join the conversation on Twitter using #GoPsycho

The sixth playable character for Borderlands 2, Krieg the Psycho, harnesses his psychotic multiple personalities to give the bandits and baddies of Pandora a taste of their own medicine. (Graphic: Business Wire)

NEW YORK--()--2K and Gearbox Software today announced that the sixth playable character for Borderlands®2, Krieg the Psycho, is now available via digital download across all available platforms for $9.99 (800 Microsoft Points). The Psycho Pack* offers fans a chance to play with one of the most iconic personalities in the Borderlands universe.

With over 55 editorial awards and approximately six-million units sold-in to date, 2K and Gearbox continue to celebrate the critical and commercial success of Borderlands 2 by allowing players to harness Krieg’s psychotic multiple personalities and give psycho bandits a taste of their own medicine. Borderlands fans can now rip foes to shreds with Krieg’s deadly attack skill – Buzz Axe Rampage. Players can also stack combat bonuses with Krieg’s Bloodlust skill tree, live on the edge of insanity with his Mania skill tree, or engulf enemies in flames with his Hellborn skill tree.

“On behalf of the development team at Gearbox Software, I want to thank the fans of Borderlands 2 for the love and engagement that allows us to invest our hearts and time into supporting the game with an entirely new player character, Kreig the Psycho," said Randy Pitchford, President of Gearbox Software. “Our fans now get the opportunity to step into the shoes of one of the most iconic characters in the Borderlands franchise as they slice their way through Pandora on the hunt for new loot!”

“Fans have been clamoring for Krieg since we first announced him at PAX East,” said Christoph Hartmann, president of 2K. “The Psycho Pack adds even more replayability to the wildly popular Borderlands 2 experience that both casual and hardcore fans will love.”

Vault Hunters can use the new character class to shoot and loot their way to new heights in Borderlands 2 with the recently released Ultimate Vault Hunter Upgrade Pack. The pack raises the level cap to 61 for all six characters, unlocks a third play through called Ultimate Vault Hunter Mode, and is available now for $4.99 (400 Microsoft Points) as a standalone purchase. It is also included as part of the Borderlands 2 Season Pass, which contains nearly $45.00 of content for $29.99 (2400 Microsoft Points).

Borderlands 2 is rated M for Mature by the ESRB and is available now on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. For the latest Borderlands 2 news and information, please visit the official Borderlands 2 web site, and follow on Twitter and Facebook.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*Borderlands 2 is not included in this pack, but is required to play all of the included content.

About Borderlands 2

Developed by Gearbox Software, Borderlands 2 has won more than 55 editorial awards in 2012 and is the critically acclaimed sequel to the breakout original that invented a new genre, the FPS/RPG hybrid known as “shooter-looter.” Borderlands 2 features all-new characters and skill trees, diverse new environments, missions and enemies, as well as weapons and equipment with more personality than ever before. Players experience an all-new story that takes place five years after the events of the original game. Four friends can team up online to journey through the huge, open world of Pandora to take down the notorious Handsome Jack and his corrupt Hyperion Corporation.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

**According to 2008 - 2013 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through March 2013.

About Gearbox Software

Gearbox Software is respected industry wide for the award winning, best-selling original and licensed video games they have developed for major video game platforms. Founded in 1999 and located near Dallas, TX, Gearbox Software is well known for the creation, development and management of its original blockbuster video game franchises including the best-selling new property of 2009, Borderlands, and its record setting downloadable content, the critically acclaimed award winning Brothers in Arms series, and the Duke Nukem franchise. The company has also developed licensed video games for many of the industry’s top franchises including Halo, Half-Life, Tony Hawk’s Pro Skater, 007 James Bond, Aliens and others. Gearbox Software’s success has been enabled and supported through several key mutually beneficial business relationships with strong publishing partners including Activision, Electronic Arts, Ubisoft Entertainment, Microsoft Games Studios, Sega, and Take-Two/2K Games.

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This video game is fictional and depicts invented events, persons, locations, and entities. The inclusion of any brand, weapon, location, vehicle, person or thing does not imply sponsorship, affiliation, or endorsement of this game. The makers and publishers of this game do not endorse, condone or encourage engaging in conduct depicted in this product.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2013, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Contacts

2K
Scott Pytlik, 415-507-7944
pr@2kgames.com
or
Access Communications for 2K
Erik Robertson, 415-844-6266
erobertson@accesspr.com
or
Take-Two Interactive Software, Inc.
Alan Lewis, 646-536-2983 (Corporate Press)
alan.lewis@take2games.com

Contacts

2K
Scott Pytlik, 415-507-7944
pr@2kgames.com
or
Access Communications for 2K
Erik Robertson, 415-844-6266
erobertson@accesspr.com
or
Take-Two Interactive Software, Inc.
Alan Lewis, 646-536-2983 (Corporate Press)
alan.lewis@take2games.com