BUSINESS WIRE

AMD Demonstrates the Cinema 2.0 Experience, Punches Hole in 'Sensory Barrier' Separating Cinema and Games

A single frame from the AMD Cinema 2.0 demo "Bug Snuff" featuring a digitally rendered scorpion created in a virtual 3D environment. The demo, shown for the first time in San Francisco on June 16, combines the real-time interactivity of video games with convincing cinematic effects that appear to be real places and things. (Photo: Business Wire)
A single frame from the AMD Cinema 2.0 demo "Bug Snuff" featuring a digitally rendered scorpion created in a virtual 3D environment. The demo, shown for the first time in San Francisco on June 16, combines the real-time interactivity of video games with convincing cinematic effects that appear to be real places and things. (Photo: Business Wire)

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